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Sprite attempts for indie game of sorts.
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I am very sorry for this bump. But I have some newish content. I actually had to re-build the game due to issues with data corruption.

First of all, the tileset for the desert level has had a massive redo on it, as there is now less monochrome to the rock's colour choices. The sand texture was changed to look more mountain-like. The bright mountain-sands remains the same for better contrast with the newer sand texture.

[Image: 0n4fbEP.png]

The level design had some minor tweaks and such.

[Image: Rz92EZg.png]

New level

This level is not done, but here's some screen caps. This is a platforming level, unlike the other one. (Most of these are from level-building, so that's why it looks so wide-screenish. And it lacks HUD)

[Image: bdb96ci.png]

The background kinda feels empty to me. Dunno if it's just me.

These saw monsters on the picture below slide left and right upon contact on a wall. Makes them very deadly hazards. I also had a jerkish idea of spike placements.

[Image: kxSWbzE.png]

So, any ideas on what to improve?
I like to make models in my free time. I also make weird games, too.
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RE: Sprite attempts for indie game of sorts. - by Filler - 07-05-2015, 07:38 PM

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