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Let's talk about ripping Wii U assets
#27
If you look at a game like Bayonetta 2 or SSB4, you'd see it's quite obvious that the original Wii would've never been able to handle that many polygons.
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Let's talk about ripping Wii U assets - by Pik - 11-13-2014, 04:04 AM
RE: Let's talk about ripping Wii U assets - by Mystie - 11-30-2014, 12:54 PM

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