Users browsing this thread: 2 Guest(s)
Many Models
#12
(03-11-2015, 01:11 PM)The 100 Mega Shock! Wrote: [Image: tumblr_nkx5i55YnP1txb0x5o1_400.gif]

lol where could this animation have taken inspiration from.

also i was reading up on the making of Guilty Gear Xrd so I've been copying their idea to get better looking shading by copying the vertex normals from a proxy object with a smoother shape which you can see on everything below the plumage/'jacket'/whatever you want to call it.

not that the XY models dont already have normal maps but i could never figure out which space to apply them in

from what I can tell the pokemon models from XY/ORAS use World space normal maps, the usual blueish/purple tinted ones are referred to as Tangent space.
[Image: 1471_Courage.jpg]
Reply
Thanked by:


Messages In This Thread
Many Models - by The 100 Mega Shock! - 10-23-2014, 04:26 PM
RE: The Mega Models! - by Chris Shade - 10-24-2014, 02:37 AM
RE: The Mega Models! - by Virt - 10-24-2014, 09:15 AM
RE: The Mega Models! - by The 100 Mega Shock! - 10-24-2014, 03:07 PM
RE: The Mega Models! - by E-Man - 10-24-2014, 03:10 PM
RE: The Mega Models! - by The 100 Mega Shock! - 11-01-2014, 03:21 PM
RE: The Mega Models! - by The 100 Mega Shock! - 01-31-2015, 07:28 PM
RE: The Mega Models! - by Mystie - 01-31-2015, 08:11 PM
RE: The Mega Models! - by Navana - 02-07-2015, 02:51 AM
RE: The Mega Models! - by The 100 Mega Shock! - 02-22-2015, 06:34 AM
RE: Insert some kind of pun relating to modelling and animation terminology here - by Turbo Thunderbolt - 03-12-2015, 03:35 AM
RE: Many Models - by The 100 Mega Shock! - 08-12-2015, 02:10 PM

Forum Jump: