11-21-2022, 10:54 PM
(11-21-2022, 10:45 PM)DarkShinyGiratina Wrote: Hi! I've never done this before, how do you get the Pokemon models to load in with color (SV models, if it matters)? They load in just white for me. I tried using the Multitexture plugin and dragging the dds files to basic color map, but that only kind of worked. For Clodsire, for example, the bottom had color and the spikes did but the top was all black. Importing on Blender, I can't even seem to get the model at all, and I just get a bunch of dots that kind of make up the shape of the model, and I get an error saying PNGs aren't found. Do I need to convert the DDS files to PNGs to see the models on Blender?For 3DS Max at least, it's silly and doesn't read DX10-based DDS files correctly, so yeah you'll need to convert those to PNG first before they'll show up textured. If you want something free that'll convert those in a jiffy, you can use Noesis to batch convert 'em. Just change the output path to:
Any help would be appreciated, I'm super new to this lol
Code:
$inpath$\$inname$.$outext$