12-03-2014, 12:24 AM
(12-03-2014, 12:13 AM)MimiNeko Wrote: Is there any easy way to bind the mesh to the bones? Preferably without C4D, as all I really have to work with is Blender and metasequoia
If you mean do it yourself manually it isn't to had do do, it is just difficult to guess which part of the model goes to what bone. If you want to give it a go on blender go to edit mode and select apart of the mesh you want for a specific bone and assign it to the name of the bone in the vertex group.