11-28-2014, 11:14 AM
(This post was last modified: 11-28-2014, 12:29 PM by Random Talking Bush.)
(11-28-2014, 01:18 AM)Demonslayerx8 Wrote:What I meant by that, is for some dumb reason 3DS Max 2013/2014 chooses to add the bones to the Skin modifier in alphabetical order instead of the order they were added, which makes the script apply the rigging incorrectly.(11-27-2014, 11:31 PM)Random Talking Bush Wrote:(11-27-2014, 11:09 PM)MimiNeko Wrote: I`m sorry if this has been asked waaaaaaay too many times, but that script of yours is for 3DSmax, correct? Just wanna make sure im getting the right software lolYeah, in particular it works fine with 2009-2012, 2013-2014 don't apply the rigging to the correct bones yet (though with the script in its current state, it's still just as broken), and last time I tried it doesn't work in 2015 at all for whatever reason.
hmmm no rigging with 2014? O_o well thats odd cause mine imports the rigging just fine lol