02-05-2014, 05:26 AM
(This post was last modified: 02-05-2014, 07:18 AM by maver1k_XVII.)
Unfortunately I can't. The problem is that I don't know how to read the UV data automatically for every mesh and character models consist of about 100 meshes, so finding the offsets and calculating the vertex number manually isn't really an option. And I don't have any idea whether I'll be able to do anything about that in the future or not.
By the way the model looks good.
Also here is a "little" update (omg that was a lot of copy-pasting):
By the way the model looks good.
Also here is a "little" update (omg that was a lot of copy-pasting):