05-03-2014, 02:59 PM
(This post was last modified: 05-03-2014, 03:47 PM by NICKtendo DS.)
Purrgress
Extended the range of Neko's kicks. The chain is: Back Kick > Kick 1 > Kick 2. You can start with Back Kick for a 3-Hit combo, or Kick 1 for a 2-hit. (I tested the animation and decided it no longer chains into Forward Kick (Roll Attack))
Explainings de Punches: His punches (a.k.a. scratches) compensate for their short range by having quick execution. His spinning attack (Jump Punch/Third Punch) is similar to Mewtwo's electric Air Neutral-A attack in Melee in the sense that it covers him for the most part. Attacking him would result in taking damage, unless you use projectiles.
Extended the range of Neko's kicks. The chain is: Back Kick > Kick 1 > Kick 2. You can start with Back Kick for a 3-Hit combo, or Kick 1 for a 2-hit. (I tested the animation and decided it no longer chains into Forward Kick (Roll Attack))
Explainings de Punches: His punches (a.k.a. scratches) compensate for their short range by having quick execution. His spinning attack (Jump Punch/Third Punch) is similar to Mewtwo's electric Air Neutral-A attack in Melee in the sense that it covers him for the most part. Attacking him would result in taking damage, unless you use projectiles.