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THE FIGHTERS RESOURCE - Official Thread
Updated the sheet since I missed two frames. (Good thing I had a spare sheet)

(04-20-2014, 08:16 PM)Chris2Balls [:B] Wrote: Awesome, Iocus! Big Grin
The spin blur thing could do with more work: it's a bit choppy because the blur doesn't follow the same arc. A possible reference: Samus's space jump. The strands follow the circular motion.
Looking forward to more n_n

I thought this could be a problem that might pop up since I drew the blur for each frame pretty much free-hand. I guess I wasn't too serious about including the blur since I was sufficiently pleased without it (I was just testing it as per Level 1's request) but I'll consider tweaking it and see how it goes. Hadn't considered Samus as a reference, that could help plenty!

I'm not sure there's much more to look forward to since I don't plan to do a playable fighter sheet at this point...maybe I could help with stages or something though!

(04-20-2014, 08:24 PM)Level 1 Wrote: Really great work Iocus, I have to ask though, when he is tipping his hat, you see his hand going into the vest as if it had a pockets, though when the hand isn't there, there isn't any sign of any pockets. It might just be me though.

That's the transition frame for when he is putting the hand behind his back, as you can see, the hand does not overlap the torso or hip at all.


I'm glad you guys like it overall! I must say, after doing this, my respect for the people that have actually finished their playable character sheets increased tenfold-- it's really a lot of work!

EDIT: I added one of those little icons, since somebody mentioned the idea of making an assist roulette like in MvC.


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Iocus - 04-20-2014, 09:34 PM

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