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THE FIGHTERS RESOURCE - Official Thread
Well, for one, the knees aren't moving!
Take a look at some of the walking frames here and see if it gives you a better idea of what you should be looking for.
[Image: 082060e33317a72d0931e34b2c986f9f.png]
[Image: 74b78bd7a76b149a57f4011706c7d197.png]
[Image: 60364d4b143ec1ab45a2a2668e053653.png]
Also, you have like twice the amount of frames necessary for movement.
Most animations should be kept to 4 frames, not just for simplicity but also for consistency's sake.
The other movements are more choppily hand-drawn rather than smooth tweens of parts. It's tedious, but redrawing is much more rewarding than moving parts.
Go for dynamic rather than smooth!

[Image: Bl6woVe.gif]
((mine is outdated here, but take note of the other walking animations in motion))
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
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Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Baegal - 03-30-2014, 08:18 PM

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