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THE FIGHTERS RESOURCE - Official Thread
I appreciate the offer and all, but I'm fine sticking to what I know best.

The memory and CPU usage is really low as it as and since there isn't anything complicated to process. I took your advice and I'm loading the resources externally so its even less memory usage. The palette swapping would be cool, but color tints are good enough imo.

I actually plan on including a character and stage builder with the final version of the game. That way the game could be further expanded than it is.
Also I could port it to android for anyone wanting to play on the go (With a few limitations).

As for online, 39dll is really bad imo. It's really poorly coded and I have no idea why it's so popular :/ but it does get the job done. (It's not what I'm using though)
Thanked by: Bombshell93, Kami


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Ploaj - 12-31-2012, 07:47 PM

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