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THE FIGHTERS RESOURCE - Official Thread
alright, yeah, i managed to get a few real hits in that didn't knock down. my suggestion would be to add in a combo counter in the next ~demo~ to see whats an infinite and whats just the CPU not blocking/just jumping. P:

judging by the combo system, id imagine viper's infinite would be corner-only since the pushback is only on the opponent. with the wall behind them, both characters stay still and you can just chain P into P into P into etc. this probably applies to the other 2 too, but its hard to test when the CPU just wants to jump 24/7 lmao

if that's not it, i imagine anti-air f. P -> P might juggle but idk

easy solution, if the first is the case, is to move the character attacking back a little after each P/K so the PPPPP/KKKKK chain stops after 3 or 4 of 'em. otherwise, i 'unno.

e: also for the combo system you can keep it pretty basic, just add pushback to the attacker and they can get like PPK->Special or variations of that.
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Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by GaryASPG - 12-20-2012, 03:53 PM

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