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THE FIGHTERS RESOURCE - Official Thread
i got a question, if everyones', or most, character animations have the same amount of frames and play at the same speed, then, wouldnt that make it difficult to have balanced characters. A powerful character would attack just as fast as a weak character. This is based off the first page saying that there should only be about 4 frames per animation and a few times, i've seen people talking about animations being too long. Since Ploaj is the new programmer, im sure some limits, like total frames, can be removed which also then makes characters more unique.

If im mistaken, just ignore srry.
Animations - MFGG TKO (scrapped) - tFR
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"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by TheShyGuy - 10-25-2012, 03:25 PM

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