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THE FIGHTERS RESOURCE - Official Thread
What I mean is some attacks have different launch angles and effects than others. I can't just keep them the same because that's not really adding anything new; it's just basically a skin for Gilbert.
I would rather fully add one character at a time than add all characters at once and work from there.
That way I can focus on making each character unique instead of slighted edited copies of each other.

I would work on the rest of the systems, but I don't know what Gilbert or Vipershark's button combinations are yet. The next thing to that would be the spritalities, but I don't exactly know what either of theirs are supposed to do. :/

So you see, getting character's attacks should come before I implement the system into the engine.
Otherwise I won't know what I'm supposed to do and mess it up.

I'm sorry if any of this is rude... I'm just trying to be accurate and efficient on making the engine...

Edit:
So anyway the round system is done.
[Image: emW6h.png]
Next is just actually making the battle end.


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Ploaj - 10-14-2012, 08:42 PM

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