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THE FIGHTERS RESOURCE - Official Thread
(09-09-2012, 10:15 AM)JuninFC Wrote: [Image: 1iIvt.gif]

In addition to Metaru's advice, you might add some animation to the tie, make it swing to and fro a bit. Also, I'm not sure if this character is meant to look "noodley"; if not, it'd benefit from sharper elbows and knees and more movement in those joints as opposed to just the shoulders and hips rotating.


As for me... Managed to kick some motivation into myself and made an idle animation of Ridge. It's meant to parody one of those generic M&L enemies from the first game. The second is a quick shell anim I threw together to be used later. Any good?

[Image: RK9mf.gif][Image: fvDBk.gif]

I'll likely make a few more animations after these two get a greenlight, but I'd like to see an update on robo9's engine before I even attempt a full sheet.
Regardless, though, I've got a good idea of most of Ridge's moveset, so no worries there - I'll pixel that ship when it sails.


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Ridge Troopa - 09-12-2012, 02:17 AM

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