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Starcraft 2 (on hold)

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Starcraft 2 (on hold)
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alexmach1 Online
A real piece of ship
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Post: #1
Starcraft 2 (on hold)
ima start ripping some models from SC2. they come with rigging, high res textures, and other such nonsense. this is the first time i actually contributed something, the other being a failure.
[Image: SWkvv.png]
cutscene models(icon make)
[Image: c2Nf2.png]
[Image: ognuq.png]
[Image: pEmG4.png]

artistic freedom (Click to View)
[Image: uP6bg.jpg]

[Image: I1NZn.jpg]

[Image: tDAsZ.jpg]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 12-05-2012 02:33 AM by alexmach1.)
05-29-2012 05:41 AM
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Gaia (06-18-2012)
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thegameexplorer Offline
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Post: #2
RE: Starcraft 2
(05-29-2012 05:41 AM)alexmach1 Wrote:  tychus findlay
[Image: EU6hY.png]
ima start ripping some models from SC2. they come with rigging, high res textures, and other such nonsense. this is the first time i actually contributed something, the other being a failure.
Wowowow, don't you talk like that!

It wasn't a failure, you had some other things to take care of, which doesn't make it a failure.
Don't be so negative about it!
I'm sure you are far better then me, and I'm not that shabby either Tongue
My only problem is that I'm not always submitting for long. I submit stuff, and lose motivation and I end up doing non TMR stuff.
Currently I'm planning something which some people will kill me for, others will instantly marry me. No, I don't want to marry you just jet, I'm only 13 and my bd is at the 4th of june btw.
Ontopic, don't call something a complete failure.

* insert wasted space here *
05-29-2012 01:40 PM
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alexmach1 (05-29-2012), Axle the Red (06-01-2012)
alexmach1 Online
A real piece of ship
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Posts: 447
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Post: #3
RE: Starcraft 2
which reminds me, i gotta reupload with the cigar textures.

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
05-29-2012 11:20 PM
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alexmach1 Online
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Post: #4
RE: Starcraft 2
[Image: c2Nf2.png]
i cant reupload tychus at the moment because im switching houses again. however, i have improved the normal maps conversion (starcraft 2 uses this annoying orange and green normal map format) and will be uploading more stuff from starcraft 2 at a later date.

in other news,
[Image: SWkvv.png]

and artistic freedom.
[Image: uP6bg.jpg]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 06-10-2012 05:11 AM by alexmach1.)
06-09-2012 09:53 PM
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Lexou Duck (06-09-2012), Axle the Red (06-09-2012)
alexmach1 Online
A real piece of ship
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Posts: 447
Joined: Apr 2012
Reputation: 14
Post: #5
RE: Starcraft 2
[Image: ognuq.png]

and thats all for today.
wait
artistic tiem
[Image: I1NZn.jpg]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 06-10-2012 05:18 AM by alexmach1.)
06-10-2012 05:16 AM
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Lexou Duck Offline
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Post: #6
RE: Starcraft 2
Nice rips bro, I'd love to see protoss units Big Grin

[Image: 5g98S.png] <= these were made by Feastings, not me Smile
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06-10-2012 10:17 AM
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alexmach1 Online
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Post: #7
RE: Starcraft 2
(06-10-2012 10:17 AM)Lexou Duck Wrote:  Nice rips bro, I'd love to see protoss units Big Grin

the unfortunate thing about that is zeratul is the only full-body HD protoss unit. the rest are portraits (who are missing arms and legs to preserve rendering) and lowpoly units. im mainly going to rip the cinematic models, but i can rip the units too

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 06-10-2012 06:00 PM by alexmach1.)
06-10-2012 05:55 PM
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alexmach1 Online
A real piece of ship
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Posts: 447
Joined: Apr 2012
Reputation: 14
Post: #8
RE: Starcraft 2
don't you hate it when you get some infectious and deadly flu and blood gets everywhere? me too.
[Image: pEmG4.png]

artistic freedom(goddamn these take forever to render):
[Image: tDAsZ.jpg]

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
07-06-2012 11:23 PM
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Axle the Red (07-07-2012)
Peardian Offline
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Post: #9
RE: Starcraft 2
Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.


There's only a small issue with these, and that's the lack of a MTL file for the OBJ. They're necessary for programs to properly assign the textures when loaded. The UVs are also upside-down, but that's a minor problem. Other than that, these are great rips.


Oh, and could you categorize them? I haven't played this game.

-Peardian-
07-20-2012 11:58 PM
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Axle the Red (07-21-2012), alexmach1 (07-22-2012)
alexmach1 Online
A real piece of ship
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Posts: 447
Joined: Apr 2012
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Post: #10
RE: Starcraft 2
(07-20-2012 11:58 PM)Peardian Wrote:  Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.


There's only a small issue with these, and that's the lack of a MTL file for the OBJ. They're necessary for programs to properly assign the textures when loaded. The UVs are also upside-down, but that's a minor problem. Other than that, these are great rips.


Oh, and could you categorize them? I haven't played this game.

can do Wink

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
07-21-2012 12:31 AM
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thegameexplorer Offline
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Post: #11
RE: Starcraft 2
(07-20-2012 11:58 PM)Peardian Wrote:  Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.
[snap]
I'm sorry, what do you mean by AO maps? Never heard of the term.

* insert wasted space here *
07-22-2012 01:03 PM
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alexmach1 Online
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Post: #12
RE: Starcraft 2
(07-22-2012 01:03 PM)thegameexplorer Wrote:  
(07-20-2012 11:58 PM)Peardian Wrote:  Wow! What fantastic models! It's a shame the AO maps can't be used due to relying on a different UV map.
[snap]
I'm sorry, what do you mean by AO maps? Never heard of the term.
AO maps are pre-rendered Ambient Occlusion maps that are multiplied with the diffuse to give the illusion of ambient occlusion rather than calculating it ingame. unfortunately, the AO maps are jumbled and mostly dont fit, as ingame blizzard probably uses UV coordinates to fit the maps correctly.

unfortunately, blizzard likes to arrange many of their textures like this:
Spoiler (Click to View)
[Image: 9sCnG.jpg]
often hiding important files such as opacity maps and such. they also hide textures in the red channel of normal maps, so its like a massive matching game Tongue

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
(This post was last modified: 07-22-2012 08:06 PM by alexmach1.)
07-22-2012 08:02 PM
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alexmach1 Online
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Posts: 447
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Post: #13
RE: Starcraft 2
welp, blizzard recently sent out a patch that has rendered my ripping techniques useless. until an alternate method is found, this is all there is D:

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
08-08-2012 01:16 AM
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Peardian Offline
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Post: #14
RE: Starcraft 2
Awwww. Sad Well, at least you got these.

The models still don't have MTL files. Are you planning on adding them?

-Peardian-
08-24-2012 03:03 AM
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alexmach1 Online
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Posts: 447
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Post: #15
RE: Starcraft 2
once i get the 3ds max .mtl exporter to work, yes. also, the extractor updated so eventually i will begin adding more models.

still trying to fix halo reach rigging
[Image: vZVTH.png][Image: QUmE6.gif][Image: dariC.png][Image: 9fryz.gif]
LOVE (Click to View)
[Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif][Image: GvKEQfb.gif]
08-24-2012 03:19 AM
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