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Megaman 64 Resource

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Megaman 64 Resource
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Roxas358 Offline
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Resource - Models
Post: #16
RE: Megaman 64 Resource
(05-21-2012 09:54 PM)senjen Wrote:  these are some nice models i didn't know 3D ripper worked on N64 games 0.0

I wasn't sure if it would work, but I gave it a shot and found out it does. Big Grin

If any of my model links are dead, look for them here.
http://models-resource.com/
05-21-2012 10:40 PM
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senjen Offline
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Post: #17
RE: Megaman 64 Resource
awesome discovery Roxas358 this gives me hope that more N64 models will be ripped in the future Smile

What Rips am i doing next not sure?
05-21-2012 11:45 PM
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Axle the Red (05-22-2012)
thegameexplorer Offline
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Post: #18
RE: Megaman 64 Resource
Would you mind if I rigged Megaman??

* insert wasted space here *
05-22-2012 04:55 PM
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Axle the Red (05-22-2012)
Roxas358 Offline
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Resource - Models
Post: #19
RE: Megaman 64 Resource
(05-22-2012 04:55 PM)thegameexplorer Wrote:  Would you mind if I rigged Megaman??

Not at all. You can rig any of my uploads. Smile

If any of my model links are dead, look for them here.
http://models-resource.com/
05-22-2012 08:00 PM
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Axle the Red (05-22-2012)
Peardian Offline
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Post: #20
RE: Megaman 64 Resource
Overall the rips are pretty good. It's nice that you've combined all of the little textures into a big one for some of them, but it also causes some issues. For example, the only way someone would be able to use the alternate eye texture for the Hanmuru Doll is if they shifted the UVs for only those two polygons 25%. It would be fine if the face was a separate piece, but it doesn't work when all of it is together. For those models that do have alternate textures like that, it would be nice if you could make alternate combined textures to go with them. (Of course, I realize this would be absurd for characters, but it should be fine for reaverbots.)

I'll upload all of these, but I hope you'll update Hanmuru Doll when you can.

-Peardian-
07-20-2012 10:06 PM
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Axle the Red (07-21-2012)
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