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[IDEA] Blitz Sonic Generations fan game




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[IDEA] Blitz Sonic Generations fan game
Santetos Offline
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Post: #16
RE: [IDEA] Blitz Sonic Generations fan game
(05-01-2012 06:46 AM)BlueBlur97 Wrote:  Alright Santetos, you're in. Make sure you're here regularly though.

What about you Virt the Fox? Are you ready?

Alright.

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05-02-2012 03:03 AM
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BlueBlur97 (05-02-2012)
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Santetos Offline
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Post: #17
RE: [IDEA] Blitz Sonic Generations fan game
I have a question. What models do you want me to animate?

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05-07-2012 02:22 AM
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BlueBlur97 Offline
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Post: #18
RE: [IDEA] Blitz Sonic Generations fan game
The Sonic model and Omochao model.

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
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My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
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05-07-2012 07:18 AM
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Santetos Offline
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Post: #19
RE: [IDEA] Blitz Sonic Generations fan game
I have the Sonic model, but I need Omochao model.

Oh, and what are the frames.

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(This post was last modified: 05-08-2012 11:35 AM by Santetos.)
05-08-2012 11:30 AM
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BlueBlur97 Offline
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Post: #20
RE: [IDEA] Blitz Sonic Generations fan game
By "frames", do you mean how you will animate them? Or do you mean the frame rate? I would need you to animate them in the Generations style. I'll upload a .fbx format of the model. Sonic will have to be animated very precisely like his generations style (you know, the normal fall and the speed fall and especially the run and boost.). You'll have to be here often. Check this thread whenever you're on tSR community. This is going to be fun!

P.S: I'm going to need some one who can make stages in the Blitz 3D format. Thegameexplorer! Can you be of assistance? Anyone who thinks they can be of assistance, fell free to tell me! This will be a fun project Big Grin!

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Love (Click to View)
My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
[Image: tumblr_lyiijcvuoh1qmyulto1_1280.jpg]
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
(This post was last modified: 05-08-2012 12:56 PM by BlueBlur97.)
05-08-2012 12:47 PM
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thegameexplorer Offline
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Post: #21
RE: [IDEA] Blitz Sonic Generations fan game
Actually, you can convert the original hkx files from Sonic Generations (Animations and other physic stuff like collisions) to a file format that 3ds max can understand. I'm looking into that Tongue

* insert wasted space here *
05-08-2012 04:09 PM
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BlueBlur97 (05-08-2012)
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Post: #22
RE: [IDEA] Blitz Sonic Generations fan game
The problem is that my computer crashed like a month ago, and I have to download it all over again. If you don't mind. Look into it and help me with this idea of mine.

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Love (Click to View)
My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
[Image: tumblr_lyiijcvuoh1qmyulto1_1280.jpg]
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-08-2012 04:12 PM
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Santetos Offline
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Post: #23
RE: [IDEA] Blitz Sonic Generations fan game
The frame rate.

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05-09-2012 08:11 PM
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thegameexplorer Offline
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Post: #24
RE: [IDEA] Blitz Sonic Generations fan game
20

And you'll need this:
Code:
Frame counts for Sonic character:
000-223; Idle
225-249; Jog
250-274; Run
275-300; Jump
301-309; Stomp
310-320; Land
321-340; Fall
341-364; Jump Dash
365-390; Charge
391-415; Walk
416-430; Up from Spring
431-460; Trick
461-480; Forward by Ring Dash
481-510; Forward from DashRamp
511-550; Hit
551-604; LandHit
605-632; Boost
633-656; Fast Jog
657-683; Long Fall
684-704; Roll
705-725; Slide
726-763; Start
764-793; Air Roll
794-817; Hop Before Jump
818-830; Grind
831-850; Dive1
851-860; Dive Fast
861-880; Dive Hurt
881-908; Running 2
909-921; Grind Fast
922-942; Skidding
943-961; Drift Left
962-980; Drift Right
(05-09-2012 08:11 PM)Santetos Wrote:  The frame rate.

* insert wasted space here *
(This post was last modified: 05-09-2012 09:31 PM by thegameexplorer.)
05-09-2012 09:28 PM
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BlueBlur97 Offline
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Post: #25
RE: [IDEA] Blitz Sonic Generations fan game
Is this mandatory? Will this apply even if I make the entire source code from scratch?

[Image: 9fryz.gif] [Image: QUmE6.gif] [Image: dariC.png]
Love (Click to View)
My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
[Image: tumblr_lyiijcvuoh1qmyulto1_1280.jpg]
Want to chat? Visit the TSR IRC CHANNEL to interact with community, and have a blast!
05-10-2012 05:28 PM
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Post: #26
RE: [IDEA] Blitz Sonic Generations fan game
(05-10-2012 05:28 PM)BlueBlur97 Wrote:  Is this mandatory? Will this apply even if I make the entire source code from scratch?
Of course, there is no other way. How could you possibly have a different set of animations with different frame counts and a less slow frame rate? Impossible!


It depends on how similar you want your game to be. But even then, you won't need to follow that guide strictly. Small differences will go unnoticed by everyone.
Besides I don't even think you should have a 1:1 clone. No point in that. However, it TGE could get all that with a rip, it would surely make things easier for you.

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05-10-2012 06:59 PM
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Santetos Offline
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Post: #27
RE: [IDEA] Blitz Sonic Generations fan game
(05-09-2012 09:28 PM)thegameexplorer Wrote:  20

And you'll need this:
Code:
Frame counts for Sonic character:
000-223; Idle
225-249; Jog
250-274; Run
275-300; Jump
301-309; Stomp
310-320; Land
321-340; Fall
341-364; Jump Dash
365-390; Charge
391-415; Walk
416-430; Up from Spring
431-460; Trick
461-480; Forward by Ring Dash
481-510; Forward from DashRamp
511-550; Hit
551-604; LandHit
605-632; Boost
633-656; Fast Jog
657-683; Long Fall
684-704; Roll
705-725; Slide
726-763; Start
764-793; Air Roll
794-817; Hop Before Jump
818-830; Grind
831-850; Dive1
851-860; Dive Fast
861-880; Dive Hurt
881-908; Running 2
909-921; Grind Fast
922-942; Skidding
943-961; Drift Left
962-980; Drift Right
(05-09-2012 08:11 PM)Santetos Wrote:  The frame rate.
Thanks.

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05-11-2012 01:07 AM
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Hoeloe Offline
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Post: #28
RE: [IDEA] Blitz Sonic Generations fan game
20 FPS seems awkwardly low, especially for a Sonic game. Most games use at least 60...

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05-11-2012 07:45 AM
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Post: #29
RE: [IDEA] Blitz Sonic Generations fan game
(05-11-2012 07:45 AM)Hoeloe Wrote:  Most games use at least 60...
* Most games use shaky ~30 FPS at maximally 720p because efficient programming would be too expensive and the masses buy cheap productions nontheless.

* Animation FPS != game FPS.
Although it might make things look awkward.
Dynamic tweening might be an option.
Don't ask me, I'm not a model animator and haven't coded 3D stuff (yet).

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05-11-2012 08:00 AM
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Hoeloe Offline
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Post: #30
RE: [IDEA] Blitz Sonic Generations fan game
The games I've looked into have all used 60 as a base, with the exception of one, that used 120. Programming doesn't need to be especially efficient to run at 60FPS on modern systems.

I know animation FPS != game FPS, but 20 is too low even for animation FPS, really. Especially in a fast-paced game like Sonic. Dynamic tweening would definitely be my suggestion too.

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05-11-2012 11:51 AM
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