The VG Resource |Sprites |Models |Textures |Sounds |Login |
|Muscle Tower |DidYouKnowGaming? |VGFacts |
The VG Resource
    Chat
  • Search
  • Member List
  • Calendar
Hello There, Guest! Login Register
The VG Resource › The Resource › The Spriters Resource v
1 2 3 4 5 Next »

Ripping Tool recommendations?




User(s) browsing this thread: 1 Guest(s)
Pages (2): 1 2 Next »
Post Reply 
 
Thread Rating:
  • 1 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Threaded Mode | Linear Mode
Ripping Tool recommendations?
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #1
Ripping Tool recommendations?
One of the reasons I joined the site was to figure out how to rip sprites myself, but sadly I haven't seen any threads regarding tools... so I figured I'd ask about it.

I know there's two ways to do it - to extract data from screen shots, and to extract it from the code itself. Screen shots isn't too difficult, just tedious and subject to layering ruining your day...

So what I'm looking for are what tools you use to extract data from the code itself. Do you guys have any recommendations as to what tools, programs, or techniques I should use?

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
03-03-2012 10:34 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Login or Register to remove these ads!
Dazz Offline
I know you are but what am I :P
***
Administrators

Posts: 5,843
Joined: May 2008
Reputation: 154
Facebook Last.fm Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Steam Twitter YouTube
Post: #2
RE: Ripping Tool recommendations?
It will always be a matter of "what game" - ripping from SNES is nowhere near the same as ripping from PS3. Additionally, ripping from Final Fantasy VII is nowhere near the same as ripping from Suikoden.

What game are you looking to rip, and we can help you look into it and teach you as we look Smile

[Image: szQ0awf.gif] Dave Matthews Band - Grey Street [Image: szQ0awf.gif]
Oh look at how she listens... She says nothing of what she thinks.
She just goes stumbling through her memories staring out onto Grey Street.
But she thinks, "Hey... How did I come to this? I dreamed myself a million times around the world but I can't get out of this place."
There's an emptiness inside her and she'd do anything to fill it in.
And though its red blood bleeding from her now, it felt like cold blue ice in her heart.
When all the colors mix together to grey, and it breaks her heart...

How she wishes it was different... She prays to God almost every night.
And though she swears He doesn't listen, there's a hope in her that he just might.
She says "I pray! Oh, but they fall on deaf ears... Am I supposed to take it on myself to get out of this place?"
03-03-2012 11:20 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Axle the Red (03-04-2012)
puggsoy Offline
Tastes like chicken
***

Posts: 2,213
Joined: Dec 2011
Reputation: 31
Resource - Sounds Resource - Sprites Resource - Textures Steam YouTube
Post: #3
RE: Ripping Tool recommendations?
It really depends on what console you're ripping from.

Personally I rip sprites from the Genesis (Mega Drive) and Nintendo DS. For the Genesis I just use the screenshotting technique, disabling layers with Gens-GS (which, btw, also gives proper palettes).
For the NDS, I also do screenshotting with DeSmuME, although there are tools like Tahaxan and Tinke (Google them) that can rip sprites from certain games. However not all games can be ripped like this, which is why a lot of people just go with screenshotting.

I agree that using a tool to extract images would be much easier than disabling layers, taking a screenshot, and editing in GIMP/Photoshop. But to be honest, once you get used to it it can be quite fun, and when you finally get that sheet uploaded it feels a hell of a lot like a job well done Big Grin

But hey... say what console you're looking to rip from, others might know of some tools that'll make the job easier.

[Image: dailydilbert.axd]
Stuff you can click on (Click to View)
Get in chat! It gives me a reason to go too!

-What I support-
[Image: qjGOacY.png]

-What I do-
Bottomless Top Hat of Rips ~ Sound Booth ~ Texture Park ~ My Bunch of Apps

Ref
|------------------------------------------ Love ------------------------------------------|
Lexou Duck, Shade, Previous, recolorme, MoneyMan, Trollerskates, Vic, alexmach
03-03-2012 11:21 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Axle the Red (03-04-2012)
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #4
RE: Ripping Tool recommendations?
Well, in this particular case, I'm looking at Golden Sun Dark Dawn for the NDS. Unfortunately, what I need is not able to be gotten via screenshots, so I'd need something capable of actually taking the images directly from the code.

Also... what's this about "disabling" layers?

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
03-04-2012 01:05 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
ShadeDBZ Offline
I'm a "Shadey" Character Haha...oh
***

Posts: 1,245
Joined: May 2011
Reputation: 28
DeviantArt Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #5
RE: Ripping Tool recommendations?
(03-04-2012 01:05 AM)RoleOfGSHC Wrote:  Well, in this particular case, I'm looking at Golden Sun Dark Dawn for the NDS. Unfortunately, what I need is not able to be gotten via screenshots, so I'd need something capable of actually taking the images directly from the code.

Also... what's this about "disabling" layers?

Disabling layers is a very handy tool in sprite ripping.
It allows you to remove different layers of the background/sprites.
It's very cool because you don't have to erase the background manually every time you rip a new pose. Also, what can you not rip via screenshots in Golden Sun: Dark Dawn?

ShadeDBZ's Texture Encouragement Program
ShadeDBZ's Opaque hole of rips
ShadeDBZ's Abyss of Voices
ShadeDBZ's Cave of Textures
Gifts and Love (Click to View)
Gifts
Guy
Sevenstitch
Gors[2]
TomGuycott
Recolorme
SomeoneMysterious
LOVE
Orgasmatron
SupaBuddie
Previous
[Image: b0KxM.gif][Image: 9fryz.gif][Image: ibjjUP5iS3OtTe.png][Image: l3q8a.png][Image: 3CczX.gif][Image: kuNZU.gif][Image: qjGOacY.png]
03-04-2012 04:03 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Axle the Red (03-04-2012)
puggsoy Offline
Tastes like chicken
***

Posts: 2,213
Joined: Dec 2011
Reputation: 31
Resource - Sounds Resource - Sprites Resource - Textures Steam YouTube
Post: #6
RE: Ripping Tool recommendations?
As ShadeDBZ said, disabling layers is invaluable to the screenshotting ripper. Just about anything in a game can be isolated and easily ripped with this feature, and long as you can get it to come into the screen.
For example, if you wanted to rip a tree, just make your character walk until you can see the entire tree, disable all layers except the one the tree is on, then screenshot and remove the background using something like GIMP's colour select feature. If the object is larger than the screen, you can take multiple screenshots and paste them together.

I'm also interested in what you want to rip. Anything you would want to get should be viewable in the game, and as such rippable with the screenshotting method.

[Image: dailydilbert.axd]
Stuff you can click on (Click to View)
Get in chat! It gives me a reason to go too!

-What I support-
[Image: qjGOacY.png]

-What I do-
Bottomless Top Hat of Rips ~ Sound Booth ~ Texture Park ~ My Bunch of Apps

Ref
|------------------------------------------ Love ------------------------------------------|
Lexou Duck, Shade, Previous, recolorme, MoneyMan, Trollerskates, Vic, alexmach
(This post was last modified: 03-06-2012 12:06 PM by puggsoy.)
03-06-2012 12:04 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-]
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #7
RE: Ripping Tool recommendations?
I didn't know you could disable layers, if that's the case, then disabling the sprites to see the backgrounds they're on, which I had thought to need a code extraction... Huh...

So, if I were to use DeSuMe to rip, what would I use to disable layers on it? Or... can you even do that with it?

Edit: Oh, I know what I might need a full code extract for! I've been pulling my hair out trying to find the font Dark Dawn uses in speech and the encyclopedia, but to no avail, so being able to directly rip it would be very helpful in creating a fully functional font, so long as I can find someone who knows how to make those...

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
(This post was last modified: 03-07-2012 03:21 AM by RoleOfGSHC.)
03-07-2012 03:19 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
ShadeDBZ Offline
I'm a "Shadey" Character Haha...oh
***

Posts: 1,245
Joined: May 2011
Reputation: 28
DeviantArt Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #8
RE: Ripping Tool recommendations?
Disabling layers in DeSmuMe (Click to View)
[Image: iiylnsERlYY8I.png]
You can also view any background you want in "View Maps" which is also in the "Tools" section. Then I just PrtScr it! Smile
Just a short and sweet tutorial for DeSmuMe ripping! Wink

ShadeDBZ's Texture Encouragement Program
ShadeDBZ's Opaque hole of rips
ShadeDBZ's Abyss of Voices
ShadeDBZ's Cave of Textures
Gifts and Love (Click to View)
Gifts
Guy
Sevenstitch
Gors[2]
TomGuycott
Recolorme
SomeoneMysterious
LOVE
Orgasmatron
SupaBuddie
Previous
[Image: b0KxM.gif][Image: 9fryz.gif][Image: ibjjUP5iS3OtTe.png][Image: l3q8a.png][Image: 3CczX.gif][Image: kuNZU.gif][Image: qjGOacY.png]
03-07-2012 04:27 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by2 users thanked this post
Axle the Red (03-07-2012), puggsoy (03-07-2012)
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #9
RE: Ripping Tool recommendations?
Oh, wow! Thanks, that's really handy! You see, this is why I joined this site - to learn new things!

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
03-07-2012 04:58 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
ShadeDBZ (03-07-2012)
puggsoy Offline
Tastes like chicken
***

Posts: 2,213
Joined: Dec 2011
Reputation: 31
Resource - Sounds Resource - Sprites Resource - Textures Steam YouTube
Post: #10
RE: Ripping Tool recommendations?
Just a few tips on those disabling options: the "Main" ones are for the touch screen, and the "Sub" ones are for the top screen. I've also noticed that (at least with Professor Layton) disabling Main/Sub GPU seems to disable everything on that screen.

Most of the time when you rip fonts, you just submit it as a sheet like everything else, and those who want to make it a font can do it on their own. However you can probably find a tool online that can make fonts out of images if you want to do it yourself.
About ripping the fonts, see if you can find them using Tinke. Maybe they'll be easy to find, maybe not, but it's worth a shot. You might even get them directly as a font file Wink

[Image: dailydilbert.axd]
Stuff you can click on (Click to View)
Get in chat! It gives me a reason to go too!

-What I support-
[Image: qjGOacY.png]

-What I do-
Bottomless Top Hat of Rips ~ Sound Booth ~ Texture Park ~ My Bunch of Apps

Ref
|------------------------------------------ Love ------------------------------------------|
Lexou Duck, Shade, Previous, recolorme, MoneyMan, Trollerskates, Vic, alexmach
03-07-2012 09:35 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by2 users thanked this post
ShadeDBZ (03-07-2012), Axle the Red (03-07-2012)
ShadeDBZ Offline
I'm a "Shadey" Character Haha...oh
***

Posts: 1,245
Joined: May 2011
Reputation: 28
DeviantArt Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
Post: #11
RE: Ripping Tool recommendations?
(03-07-2012 04:58 AM)RoleOfGSHC Wrote:  Oh, wow! Thanks, that's really handy! You see, this is why I joined this site - to learn new things!

Anything else you would like to "learn"? Wink

ShadeDBZ's Texture Encouragement Program
ShadeDBZ's Opaque hole of rips
ShadeDBZ's Abyss of Voices
ShadeDBZ's Cave of Textures
Gifts and Love (Click to View)
Gifts
Guy
Sevenstitch
Gors[2]
TomGuycott
Recolorme
SomeoneMysterious
LOVE
Orgasmatron
SupaBuddie
Previous
[Image: b0KxM.gif][Image: 9fryz.gif][Image: ibjjUP5iS3OtTe.png][Image: l3q8a.png][Image: 3CczX.gif][Image: kuNZU.gif][Image: qjGOacY.png]
03-07-2012 04:16 PM
Find all posts by this user Thank this post Quote this message in a reply
[-]
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #12
RE: Ripping Tool recommendations?
Believe it or not, the freeware font creation tools out there don't work unless you pay for them. They let you do all the work, but then tell you you can't save without actually buying the product, so... I'd need to find someone with the actual tools. =_=

What else to learn? Well, I know some people find hidden sprites within the code, so it'd be nice to see if there's any I can rip out of it... but I'd have to know how to do that in order to pull it off. It'd honestly be preferable, since my computer does not run DS emulators well at all...

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
03-09-2012 04:45 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Axle the Red Offline
it looks like I win...
***
Moderators

Posts: 9,880
Joined: Jan 2011
Reputation: 159
DeviantArt Facebook Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
YouTube
Post: #13
RE: Ripping Tool recommendations?
Unused sprites? Yeah, you can only find those using tools such as ConsoleTool, Tinke, Oil of Vitriol, Tahaxan, etc. or tile programs like Tile Molester, YY-CHR and so on. It really depends on the game and system for which tools work.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
03-09-2012 05:16 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
RoleOfGSHC (03-10-2012)
RoleOfGSHC Offline
Junior Member
*

Posts: 14
Joined: Mar 2012
Reputation: 0
Post: #14
RE: Ripping Tool recommendations?
I see, so if I wanna do it with different games, I'll need to try various programs to see which is compatible?

Well, since my current project is Dark Dawn related, do you know which of those is compatible with it, or if multiple, which you personally prefer?

[Image: TopPlateB2.png]
[Image: InfoTop.png]
[Image: 15403_s.png]
03-09-2012 06:25 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Axle the Red Offline
it looks like I win...
***
Moderators

Posts: 9,880
Joined: Jan 2011
Reputation: 159
DeviantArt Facebook Resource - Models Resource - Sounds Resource - Sprites Resource - Textures
YouTube
Post: #15
RE: Ripping Tool recommendations?
Dark Dawn is a DS game, so I would personally try all of them since it's trial and error. I would try Oil of Vitriol first. To use this, you have to first unpack the .NDS ROM using DSLazy, then open the folder titled "NDS_UNPACK", and check to see if there are .NCLR, .NCER and .NANR files. Only then will OoV work with it. If the game doesn't use those files for the graphics, then next you will have to try either ConsoleTool or Tahaxan (I'd use Tahaxan but it's near-impossible to find an archive that has all the necessary files... RomHacking.net doesn't have all of it, so try ConsoleTool). These programs let you view the game data and even decompress certain file types. They only export single sprites (as far as I know, don't quote me on that as I haven't really used them myself), but it's a very useful tool for extracting graphics. If you want more help with that, there is a member here by the name of "redblueyellow" who is a wiz at that stuff (he has a thread in the main "Submissions" forum). I'd ask him to help you with this.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
03-09-2012 03:51 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by4 users thanked this post
ShadeDBZ (03-09-2012), puggsoy (03-09-2012), RoleOfGSHC (03-10-2012), redblueyellow (04-24-2012)
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


 Quick Theme:


  • Contact Us
  • The Spriters Resource
  • Return to Top
  • Mobile Version
  • RSS Syndication
  • Help
Current time: 06-18-2013, 07:53 AM Powered By MyBB, © 2002-2013 MyBB Group. Theme created by Justin S.