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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)

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The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
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Peardian Offline
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Post: #271
RE: The Official Super Smash Bros. Brawl Project
For the most part, they seem fine. Some of them still reference .tga files, though. Here's a list of them:

-Floow (only first two are .png)
-Glice
-Kyle Hyde
-Ancient Minister
-Bucculus (...I have no idea what went wrong here, but it's gibberish)

Also, Jet is the only one missing.


I'll upload the rest in the meantime. Congrats on your first model submissions! Big Grin

-Peardian-
03-12-2012 10:59 PM
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Axle the Red (03-13-2012)
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thegameexplorer Offline
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Post: #272
RE: The Official Super Smash Bros. Brawl Project
Couldn't I just reupload the whole pack to be sure?
EDIT: Not all 130 ofc
(03-12-2012 10:38 PM)Peardian Wrote:  I mainly said don't use BrawlBox because the DAEs it exports aren't very compatible with things. However, if you can use another program to open it and then re-export it as a proper DAE, then that's perfectly fine.

@josh98: MD5, eh? I never considered that. I didn't realize Noesis could also read those, either.

@thegameexplorer: Apology accepted. I just need you to go back through your first batch of trophy submissions, meaning all of the ones I put up on the site, and make sure they have all of their textures. For the ones that do in fact have all of their textures, such as Dr. Eggman, you don't have to make any changes and simply let me know it is proper. The trophy models themselves are fine, so you don't have to re-export them. Once I've confirmed all of the submissions to be fine, you'll be free to claim more trophies, 10 at a time like normal.

@Perseus: Thanks! Uploaded!

* insert wasted space here *
(This post was last modified: 03-12-2012 11:01 PM by thegameexplorer.)
03-12-2012 11:00 PM
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Peardian Offline
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Post: #273
RE: The Official Super Smash Bros. Brawl Project
If you want to be sure, then yes, you can reupload them. In case you don't remember which ones to do, the first post still has your names by the first batch.

-Peardian-
03-12-2012 11:06 PM
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Axle the Red (03-13-2012)
Perseus Offline
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Post: #274
RE: The Official Super Smash Bros. Brawl Project
(03-12-2012 04:56 AM)Peardian Wrote:  It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?

Does that mean there's something wrong with the fighters and I have to redo all my submissions with that problem?

Also I claim Ike trophy and Great Aether trophy Tongue

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03-12-2012 11:06 PM
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thegameexplorer Offline
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Post: #275
RE: The Official Super Smash Bros. Brawl Project
Updated Links!!!
Eggman
Wolf Link
King Bulblin
Zant
Zelda with Cape
Darknut
Midna
Agitha
Ilia
Malo

EDIT: I love the new link system, great work Dazz!!!Tongue

* insert wasted space here *
(This post was last modified: 03-12-2012 11:29 PM by thegameexplorer.)
03-12-2012 11:28 PM
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Axle the Red (03-13-2012)
Link101 Offline
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Post: #276
RE: The Official Super Smash Bros. Brawl Project
Ok, I edited the models. ( I didn't know what was wrong with Bucculus, I re-exported him and it was fine.)

Bucculus: http://www.mediafire.com/?1axuf134qnynjr7
Ancient Minister: http://www.mediafire.com/download.php?55f9y6nf5958f7c
Jet: http://www.mediafire.com/download.php?ozot65mze8p9x8v
Floow: http://www.mediafire.com/download.php?aycc89h0eqsr2y5
Glice: http://www.mediafire.com/download.php?5zul862cw78jkvp
Kyle Hyde: http://www.mediafire.com/download.php?3buocuogr333q2j

Here's the ones I claimed:

Yeta: http://www.mediafire.com/?flcc1c8cwfh21sl
Darbus: http://www.mediafire.com/?z2o6odlcdgf7yca
Ooccoo: http://www.mediafire.com/?786ru2icfbk45ir
Gorons: http://www.mediafire.com/?dd5mcgmrc6pw74h
Ashei: http://www.mediafire.com/?bjbqycir5zkc8kr
Ralis: http://www.mediafire.com/?hlbhlp2wil5wl8r
Shadow Beast: http://www.mediafire.com/?sdmw9pdnie1a0zq
Sages: http://www.mediafire.com/?zeqwl2hqd5x8m98
Zora: http://www.mediafire.com/?h4fc1d7is3kvhvl
Bulblin: http://www.mediafire.com/?5xig7c0mxyjq9dj

I now claim the next 9 free models on the LOZ list. ( That's the last of the LOZ models.)

<('-'<) _____ <('-')> _____ (>'-')>
doo do dooo dee dooo doo dee de dodoo

Kirby Dance!Wink
(This post was last modified: 03-13-2012 01:43 AM by Link101.)
03-13-2012 12:50 AM
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Perseus (03-13-2012)
JorisCeoen Offline
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Post: #277
RE: The Official Super Smash Bros. Brawl Project
It 'might' be a good idea to give links to the final models once they are on the site.

I mean I have been searching for ages after the crossed out models but I can't find them no matter what, not even with the browser options :-/
03-13-2012 03:57 PM
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Axle the Red Offline
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Post: #278
RE: The Official Super Smash Bros. Brawl Project
Well the ones that are crossed out means that they're on the site, so just check the main TMR site for what you're looking for.

...However there may be a few that are crossed out that have not been uploaded that we forgot to change for the new list "system" (the addition of the not on site tag), so if that is the case, sorry and one of us will check and see if there are.

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03-13-2012 04:23 PM
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josh98 Offline
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Post: #279
RE: The Official Super Smash Bros. Brawl Project
Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations.
03-13-2012 06:33 PM
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Perseus Offline
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Post: #280
RE: The Official Super Smash Bros. Brawl Project
Here's Ike and Great Aether trophies!

Ike
Great Aether

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03-13-2012 07:25 PM
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Axle the Red (03-13-2012)
josh98 Offline
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Post: #281
RE: The Official Super Smash Bros. Brawl Project
Diddy Kong and Donkey Kong Original Trophies are Done. (and Have been for a Few Day's.)
Download by clicking on pictures.

Diddy:
Spoiler (Click to View)
[Image: diddypreview.png]
Donkey Kong:
Spoiler (Click to View)
[Image: dkpreview.png]
03-13-2012 07:39 PM
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thegameexplorer Offline
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Post: #282
RE: The Official Super Smash Bros. Brawl Project
There arent any Super sonic textures, I guess they are just shaders since I looked and they arent there
(03-13-2012 06:33 PM)josh98 Wrote:  Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations.

* insert wasted space here *
03-13-2012 08:07 PM
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josh98 Offline
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Post: #283
RE: The Official Super Smash Bros. Brawl Project
Yah, Super Sonic has a Red eye Texture, But otherwise, it's all shader's and Animations.
03-13-2012 08:12 PM
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JorisCeoen Offline
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Post: #284
RE: The Official Super Smash Bros. Brawl Project
Alright, my fault for not wenting to the TMR x)

I found the .DAE's and I have 3DS Max 2012... How can you import a .DAE as a single mesh? When I import it, it goes fine, however, there are like 10 meshes or so (I took for example the Bowser model) but it was the same for the Metaknight model.

What I LOVED was that for the R.O.B. model, there was a .smd file. If ALL models could contain a .smd file, it could not be better. I know of hundreds of people that need .smd files for Garrys mod and other Source games. It's an excellent extension for use in 3DS Max. DAE's and OBJ's are fine too but require 5 times as much work for simply having the same result as what an .smd file does with a single import... I really wonder if there is a way to convert .dae to .smd

Still, if I could import the .DAE's as a single mesh, the result would be the same, so it would exclude the need of and .smd file. But if a single mesh is impossible from .DAE... That would really suck Unsure

Anyone knows something about this? I hope the future models will all include a .smd Smile
03-13-2012 08:26 PM
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thegameexplorer Offline
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Post: #285
RE: The Official Super Smash Bros. Brawl Project
You could just attach all meshes into one... and you can export smd files with a plugin if you search around google abit http://bit.ly/xKjsdb
(03-13-2012 08:26 PM)JorisCeoen Wrote:  Alright, my fault for not wenting to the TMR x)

I found the .DAE's and I have 3DS Max 2012... How can you import a .DAE as a single mesh? When I import it, it goes fine, however, there are like 10 meshes or so (I took for example the Bowser model) but it was the same for the Metaknight model.

What I LOVED was that for the R.O.B. model, there was a .smd file. If ALL models could contain a .smd file, it could not be better. I know of hundreds of people that need .smd files for Garrys mod and other Source games. It's an excellent extension for use in 3DS Max. DAE's and OBJ's are fine too but require 5 times as much work for simply having the same result as what an .smd file does with a single import... I really wonder if there is a way to convert .dae to .smd

Still, if I could import the .DAE's as a single mesh, the result would be the same, so it would exclude the need of and .smd file. But if a single mesh is impossible from .DAE... That would really suck Unsure

Anyone knows something about this? I hope the future models will all include a .smd Smile

* insert wasted space here *
03-13-2012 08:34 PM
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