The VG Resource |Sprites |Models |Textures |Sounds |Login |
|Muscle Tower |DidYouKnowGaming? |VGFacts |
The VG Resource
    Chat
  • Search
  • Member List
  • Calendar
Hello There, Guest! Login Register
The VG Resource › Creative Zone › Spriting and Pixel Art v
« Previous 1 ... 21 22 23 24 25 ... 206 Next »

generic rpg overworld template




User(s) browsing this thread: 1 Guest(s)
Post Reply 
Threaded Mode | Linear Mode
generic rpg overworld template
Kellins Offline
Junior Member
*

Posts: 3
Joined: Feb 2012
Reputation: 0
Post: #1
generic rpg overworld template
First time posting, long time watcher. Made these years ago with nowhere to share them. I still believe these could be useful to those wishing to make their own RPG games....If you only need a base to work off of.
generic male:
[Image: geneticmaleworld.png]
generic female:
[Image: geneticfemaleworld.png]
And yes, these are from varied characters from the FF3/6 game.

If I am posting in the wrong area, I apologize for my inconvenience.
02-26-2012 09:46 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Login or Register to remove these ads!
Vipershark Offline
Smells like ~Desire~
***
Moderators

Posts: 5,179
Joined: May 2008
Reputation: 115
Post: #2
RE: generic rpg overworld template
wowwww those background colors are waaaaaaaaay too bright and eyeburning
i can barely even make out what's going on in each box
choose dull, much darker, desaturated colors that won't clash with the sprites instead

[Image: imq8vahj106U.gif]
[Image: sig.gif]

~~LOVE~~
[Previous | Rabidbaboy | SengirDev | Raven "friken" Boy 9 (aka [robo9]) | TomGuycott | Gorsal | Arthur | oB2Ko Mario | Vic | Key~chan | Chris2Balls | Sploder]
~~Secret Santa Gifts~~
[2008 | 2009 (from Wes) | 2009 (from Rhymey) | 2010]
~Vipershark for Admin~
02-26-2012 10:49 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Dream Fortress (02-26-2012)
Kellins Offline
Junior Member
*

Posts: 3
Joined: Feb 2012
Reputation: 0
Post: #3
RE: generic rpg overworld template
meh, it's common colors used in most sheets I've seen. you guys can change the colors however you want. But to those who don't use RPG Maker, the colors are pretty much the boundaries for the sprite animation. (For example, the first three is walking up animation) When using the sheet for their game, the entire background has to be one color like replacing the purple sections to green or vice-versa. Then that single background color will be transparent like a gif file.

If the colors are that much of a pain, I can fix it so the background is transparent, and then link to the template sheets. That or I'm missing the point to something.
02-26-2012 11:59 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Chris2Balls [:B] Offline
Le French Touch
***

Posts: 2,537
Joined: Jan 2009
Reputation: 102
Post: #4
RE: generic rpg overworld template
(02-26-2012 10:49 AM)Vipershark Wrote:  wowwww those background colors are waaaaaaaaay too bright and eyeburning
i can barely even make out what's going on in each box
choose dull, much darker, desaturated colors that won't clash with the sprites instead
I disagree, the background must clash with the sprites to a certain extent. I think this was intended as a submission and the background colours are there to distinguish the frames, much as it is true that for now the contrast is pretty harsh on the eye.
I have an issue with the fact the sprites are completely grey: I understand this is to keep a kind of neutrality to them, but this also means that readability between features (head, arms, torso, legs, etc) will be rather poor.
Here's a suggestion of what I think could make your sheet more user-friendly:
[Image: c0dce.png]
I turned your concept inside out. I hope it helps you! Smile

[Image: guQy0.gif][Image: 2hnbD.gif][Image: uwYda.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: NFLZl.png].[Image: lUFVD.png].[Image: pFVaV.png].[Image: djqpJ.png].[Image: odfNm.png].[Image: h8ljh.png].[Image: HBubL.png].[Image: w8xmz.png]
02-26-2012 01:25 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by2 users thanked this post
Axle the Red (02-26-2012), Vipershark (02-28-2012)
Proton Offline
goddommot.
**

Posts: 670
Joined: Jun 2010
Reputation: 20
DeviantArt Last.fm Steam Tumblr Twitter
Post: #5
RE: generic rpg overworld template
(02-26-2012 01:25 PM)Chris2Balls [:B] Wrote:  
(02-26-2012 10:49 AM)Vipershark Wrote:  wowwww those background colors are waaaaaaaaay too bright and eyeburning
i can barely even make out what's going on in each box
choose dull, much darker, desaturated colors that won't clash with the sprites instead
I disagree, the background must clash with the sprites to a certain extent. I think this was intended as a submission and the background colours are there to distinguish the frames, much as it is true that for now the contrast is pretty harsh on the eye.



[Image: 6lK7w.png]

The colour he chose worked enough for contrast.
Not to mention he has a dark character.
A neutral background would have been easier on the eyes and gotten the point across.



There's something that really bothers me about this.

It's probably the fact it's an ugly palette of grey with poor contrast.
I don't see the number of grey's in the palette as necessary, with the fact it is so small.


Personally, though.
Does the body need shading?
Just because it'd probably get replaced as armour or cloth was added to the chest,
or armour to the legs.

[Image: FmY9K.jpg]
(This post was last modified: 02-26-2012 08:25 PM by Proton.)
02-26-2012 08:17 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by2 users thanked this post
Kellins (02-27-2012), Gorsalami (02-27-2012)
Cobalt Blue Offline
(User was Banned for this post)

Posts: 5,823
Joined: Apr 2009
Steam Tumblr
Post: #6
RE: generic rpg overworld template
it actually bothers me a lot these are merely recolors from FF6's sprites.
02-27-2012 02:53 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Kellins Offline
Junior Member
*

Posts: 3
Joined: Feb 2012
Reputation: 0
Post: #7
RE: generic rpg overworld template
(02-27-2012 02:53 AM)Meta Wrote:  it actually bothers me a lot these are merely recolors from FF6's sprites.

more like edits(heavy or light), it's ment as an outline of the body. Recolors would mean I used an Edgar sheet, changed his clothes and hair to grey, leaving the hair outline and making less options for the newer spriters to use for their own creations.
But Proton had pretty much summed up everything better than I could, and the color they used instead of the green and purple is better I admit. I'm just used to using those colors since they make use as a better transparent than any other color I use. Old habits die hard.

I just haven't seen a default template with optional poses, They just have up, down, left, and right. And the FF3/6 sprites have fit perfectly with the RPG Maker overworld sprites.
And there is four shades of grey. Not sure why you all think its not.
02-27-2012 03:55 AM
Find all posts by this user Thank this post Quote this message in a reply
[-]
Cobalt Blue Offline
(User was Banned for this post)

Posts: 5,823
Joined: Apr 2009
Steam Tumblr
Post: #8
RE: generic rpg overworld template
what is the point of making a template out of existing sprites(aka this), when someone who is unable to properly sprite can(and will) just edit the original sprites to its pleasure? even if you do not edit the original sprites and instead use this, you still need to use the original sprites as a reference because you simply have no idea what colors should be used.

besides, this does nothing but encourage people to to not work on developing their skills but instead use a cheap, poorly shaded and lazy shortcut wich even more lazy and poor than actually editing the original sprites.
02-28-2012 03:57 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by1 user thanked this post
Proton (02-28-2012)
« Next Oldest | Next Newest »
Post Reply 


  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread
Forum Jump:


 Quick Theme:


  • Contact Us
  • The Spriters Resource
  • Return to Top
  • Mobile Version
  • RSS Syndication
  • Help
Current time: 06-20-2013, 12:14 PM Powered By MyBB, © 2002-2013 MyBB Group. Theme created by Justin S.