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tFR:SDtW Non Gors Workshop - NEWS! (05/31)




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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
Ekoi Offline
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Post: #676
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Gaia, what about KOS-MOS? I mean your character's horn is fairly close to her headpiece.

Ekoi.DeviantArt.com
I think the "Thank" button is a lame feature.
It gives people a means to not actually contribute to a discussion while still acknowledging that they read the post.
In a community that tends to claim that critique is more important than complements, these "thanks" feel pretty hallow to me.
03-24-2012 05:23 AM
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Gaia Offline
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Post: #677
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Kos Mos? She crossed my mind once. Then I realized I needed a female with a similar backpack thing going on, so there's a bit of conflict there.

Aside from that, watch Gaia jump back and forth like mad.

[Image: 33bib7b.gif]

Also, is there any fighting-game character who can dash? I'd like to use him as a model for the ground-based movement. (I could use MvC3 Zero, but eh. I doubt if there's a video ref of him moving on the ground back and forth without doing anything else in that game)

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

Spoiler (Click to View)

--REFRENCE--

Gifties!

1 - Previous, 2 - Time Lord KKM, 3 - Meta, 3 - ShadeDBZ, 4 - Shinbs, 5 - SmithyGCN (1) (2)
(This post was last modified: 03-24-2012 05:57 AM by Gaia.)
03-24-2012 05:33 AM
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Cobalt Blue Offline
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Post: #678
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
you could use the original sprite maybe?

9_9
03-24-2012 03:18 PM
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Trollerskates Offline
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Post: #679
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I'm just wondering, what's the size of a normal stage?

Get in the chat please. Only you can prevent loneliness. http://www.spriters-resource.com/communi...help&hid=8
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[Image: 9fryz.gif][Image: dariC.png][Image: QUmE6.gif][Image: qjGOacY.png]
(This post was last modified: 03-24-2012 05:29 PM by Trollerskates.)
03-24-2012 05:27 PM
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Zabadabenabadaba Away
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Post: #680
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-24-2012 04:53 AM)Gors Wrote:  
(03-21-2012 11:56 PM)Devicho Wrote:  Honestly, I'd wait to see what Gors comes up with first, before going on and doing a ton of stuff.
Also, I edited an earlier post but I don't think anyone saw. Anybody have any ideas for her Midnight Moe? I have one idea but it's obscure, so I was wondering if someone else had a fitting idea.
That's why I only made the final frame, because the other frames can change it from the idle to this, and the idle doesnt influence it very much. I also will extend the shorts to proper lenght.
@ Virt: 320 by 240

[Image: mx9RKdo.png]
Love and gifts
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Under Reconstruction
(This post was last modified: 03-24-2012 06:46 PM by Zabadabenabadaba.)
03-24-2012 06:45 PM
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Gorsalami Offline
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Post: #681
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-23-2012 03:28 PM)Meta Wrote:  just for the sake of seeing how each of these animations connects between each other(remember they are not an isolated event, they're all suposed to start from the basic idle stance.)

Your jealousy is the speed of my success.

[Image: smC8iWb.gif]
[Image: 5hauq.png][Image: QUmE6.gif][Image: u0Qzf.gif][Image: in538.gif][Image: d2Qsj.gif][Image: opXDL.gif][Image: 85hMh.gif][Image: zfaQh.gif][Image: 3CczX.gif][Image: b0KxM.gif][Image: FS0af.gif][Image: lBaNG.gif][Image: wu2fOZx.png]
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03-24-2012 08:02 PM
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Zabadabenabadaba (03-24-2012)
Chris2Balls [:B] Offline
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Post: #682
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: kkfYZ.gif]
i hope vic doesn't mind me stealing and changing his artwork :B

Spritesheet so far: (Click to View)
[Image: vZrTi.png]
I haven't put duck hit or jump hit in the list yet. I'm about 2/3 of the way through.

[Image: guQy0.gif][Image: 2hnbD.gif][Image: uwYda.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: NFLZl.png].[Image: lUFVD.png].[Image: pFVaV.png].[Image: djqpJ.png].[Image: odfNm.png].[Image: h8ljh.png].[Image: HBubL.png].[Image: w8xmz.png]
(This post was last modified: 03-24-2012 10:21 PM by Chris2Balls [:B].)
03-24-2012 08:26 PM
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Gaia Offline
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Post: #683
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
(03-24-2012 03:18 PM)Meta Wrote:  you could use the original sprite maybe?

9_9

Like I said, animation is not my forte, and this is what I tried to mirror. This is the idle, but I need a bit of help recreating it. @.@

For Zero, his little "backwards hop" animation in MvC3/TvC is new and I don't belive it's been seen in any other game he's appeared in. I'm not pro enough to nab YT screenshots and animate them at their origional speed, and it's hard to explain, so yeah. Back to work then.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

Spoiler (Click to View)

--REFRENCE--

Gifties!

1 - Previous, 2 - Time Lord KKM, 3 - Meta, 3 - ShadeDBZ, 4 - Shinbs, 5 - SmithyGCN (1) (2)
(This post was last modified: 03-24-2012 10:09 PM by Gaia.)
03-24-2012 10:08 PM
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Zabadabenabadaba Away
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Post: #684
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
WIP while I wait, is this size acceptible? The top of his head meets with all of the punches I put him up against.
[Image: s33c0h.png]

[Image: mx9RKdo.png]
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Under Reconstruction
(This post was last modified: 03-25-2012 01:14 AM by Zabadabenabadaba.)
03-25-2012 01:14 AM
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Chris2Balls [:B] Offline
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Post: #685
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Have you checked with Gaia's character too?



Here's my defense animation:
[Image: Dh14c.gif]

[Image: 4sY5d.gif]
Frozen state.

[Image: guQy0.gif][Image: 2hnbD.gif][Image: uwYda.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: NFLZl.png].[Image: lUFVD.png].[Image: pFVaV.png].[Image: djqpJ.png].[Image: odfNm.png].[Image: h8ljh.png].[Image: HBubL.png].[Image: w8xmz.png]
(This post was last modified: 03-25-2012 03:30 AM by Chris2Balls [:B].)
03-25-2012 01:37 AM
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Blorsal Away
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Post: #686
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
make your balls inflate to protect yourself
03-25-2012 02:53 AM
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Chaoxys Offline
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Post: #687
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
Okay, so I'm thinking my punch attacks will be short range and slow, but with benefits, like more damage, where as the kicks will have more range and speed but less damage. This will allow players to change their strategy on the go which could make for some interesting matches, as well as help newer players test why playstyle fits them (up close and or at a distance)

Art from lovely individuals
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03-25-2012 04:56 AM
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Zabadabenabadaba (03-25-2012)
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Post: #688
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
[Image: 2ec1ate.png]
Demonlemon is going to be medium-ranged, with his only projectile being gravity-influenced acid-spit, and his normal attacks reach about 32 pixels from his body. Also, can poison become a status affect? It would work very well for Demonlemon and Omega (If I make him).
_______________________________
UPDATE: Made him more festive, [Image: miyt5h.png]. Smile

[Image: mx9RKdo.png]
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(This post was last modified: 03-25-2012 05:24 AM by Zabadabenabadaba.)
03-25-2012 05:20 AM
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Gaia Offline
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Post: #689
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
If poison were to be implemented, what about electrocution? That's a STAPLE.

For poisoned status most of the fighters would have to be in a sickly green pallete and a diffrent idle, so IDK.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

Spoiler (Click to View)

--REFRENCE--

Gifties!

1 - Previous, 2 - Time Lord KKM, 3 - Meta, 3 - ShadeDBZ, 4 - Shinbs, 5 - SmithyGCN (1) (2)
03-25-2012 05:26 AM
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Zabadabenabadaba (03-25-2012)
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Post: #690
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop
I totally agree with Gaia on electricity/shocking.
Seeing as poison would affect them for a long period of time, I think they would probably just periodically flash green in a hurt pose, otherwise a new spriteset would be needed.
___________________________________
[Image: 2e5pca1.gif]
Considering making him move i=his arm, because I feel it needs more.

[Image: mx9RKdo.png]
Love and gifts
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Under Reconstruction
(This post was last modified: 03-25-2012 05:45 AM by Zabadabenabadaba.)
03-25-2012 05:27 AM
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