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Gamedev Lounge 0010




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Gamedev Lounge 0010
BlueBlur97 Offline
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Post: #61
RE: Gamedev Lounge 0010
So if I were to learn the Java language, and if I were used to programming, It would be easy to adapt to C++, right?

P.S: What's the bold diffrence between the two?

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05-02-2012 11:08 AM
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Hoeloe Offline
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Post: #62
RE: Gamedev Lounge 0010
C++ is a little lower level than Java, I believe. As far as I understand it (since I don't actually know C++, though I do know Java), you spend a lot more time in C++ dealing with memory management and the like. In that respect, C++ is probably a lot easier if you understand a little about how the computer actually runs your programs.

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05-02-2012 11:40 AM
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BlueBlur97 Offline
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Post: #63
RE: Gamedev Lounge 0010
Hmm... I don't get it. I thought C++ was harder due to the fact that C++ has tons of command types to use and different ways of using them.

Does Game Maker support 3D games now?

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05-02-2012 12:02 PM
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Faeldspr Offline
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Post: #64
RE: Gamedev Lounge 0010
How well does GM support 3D?

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05-02-2012 03:54 PM
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BlueBlur97 Offline
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Post: #65
RE: Gamedev Lounge 0010
As far as I know, GM used to support 3D games, but on a basic level. I'm not sure about know though.

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05-02-2012 04:30 PM
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Post: #66
RE: Gamedev Lounge 0010
(05-02-2012 12:02 PM)BlueBlur97 Wrote:  Hmm... I don't get it. I thought C++ was harder due to the fact that C++ has tons of command types to use and different ways of using them.

Does Game Maker support 3D games now?
Well Java has tons of classes and functions and can't even stick to a naming scheme ("println()" but "readLine()"? Okay).

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05-02-2012 05:20 PM
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Hoeloe Offline
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Post: #67
RE: Gamedev Lounge 0010
Java has over 4000 classes in it's default library. If anything, Java has more things to learn about it than C++, by a long way.

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05-02-2012 08:42 PM
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BlueBlur97 (05-03-2012)
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Post: #68
RE: Gamedev Lounge 0010
DAMN! But which is more powerful?

DAMN! But which is more powerful?

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My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
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(This post was last modified: 05-03-2012 01:40 PM by BlueBlur97.)
05-03-2012 01:40 PM
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Post: #69
RE: Gamedev Lounge 0010
Some people still argue about that topic, but if you want my opinion, all modern programming languages are equally powerful. It's really more of a personal preference and experience deal.
Except if it is your job, then you will have to work with whatever your employer gives you Tongue

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05-03-2012 04:45 PM
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Faeldspr Offline
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Post: #70
RE: Gamedev Lounge 0010
Like Previous said, modern day programming languages are equally powerful. You can do (nearly) all of the same things with any language, be it C#, C++, GML or Java. Your focus should on the easiness to learn the language, the functions it provides and its suitability to your project.

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05-03-2012 05:24 PM
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BlueBlur97 (05-03-2012)
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Post: #71
RE: Gamedev Lounge 0010
Thanks guys. I was asking you this because I was wondering which language would be most suitable for a fan game I'm planning to make.

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My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
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05-03-2012 06:27 PM
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Sengir Offline
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Post: #72
RE: Gamedev Lounge 0010
Do you have any experience? Maybe you'd like to try Visual Basic?

I've never used it myself but I have friends who learned how to program via Visual Basic and eventually moved up to C#.

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05-03-2012 06:31 PM
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Phantom K (05-04-2012)
BlueBlur97 Offline
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Post: #73
RE: Gamedev Lounge 0010
I was actually planning to use Blitz 3D. It uses the BASIC language, which I really don't think is effective for what I'm aiming for, a Sonic Generations style game.

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Love (Click to View)
My Ref. - Dazz - NICKtendo DS - Virtuaboy123 - Lexou Duck - Previous - Previous2 - Hiyna S Blackfeather
Seeing this, I really begin to wish Akira Toriyama drew the Naruto series (Click to View)
[Image: tumblr_lyiijcvuoh1qmyulto1_1280.jpg]
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05-03-2012 06:41 PM
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alexmach1 Offline
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Post: #74
RE: Gamedev Lounge 0010
(05-02-2012 03:54 PM)Curlyw42 Wrote:  How well does GM support 3D?

old question, but GM supports Doom 2 to Duke Nukem 3D graphics, but you can use dlls to enable n64 graphics to halo 2 graphics.

still trying to fix halo reach rigging
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05-03-2012 07:41 PM
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Faeldspr (05-03-2012)
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Post: #75
RE: Gamedev Lounge 0010
Can you code .dll's in GML or do you have to use C++?

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05-03-2012 07:48 PM
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