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M&L: Partners in Time Ripping Project




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M&L: Partners in Time Ripping Project
A.J. Nitro Offline
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Post: #46
RE: M&L: Partners in Time Ripping Project.
Sorry, that was kinda my bad. I just need to update the first post, that's all.

[Image: 27348983yu7.png]
01-29-2012 10:04 PM
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Axle the Red (01-29-2012)
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Wiiboy4ever Offline
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Post: #47
RE: M&L: Partners in Time Ripping Project.
(01-29-2012 10:04 PM)A.J. Nitro Wrote:  Sorry, that was kinda my bad. I just need to update the first post, that's all.
Oh, okay, it's alright. Smile

So are there any battle stuff besides backgrounds that need to be ripped? (and are not in the process or being ripped at that)
01-29-2012 10:10 PM
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A.J. Nitro Offline
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Post: #48
RE: M&L: Partners in Time Ripping Project.
Here's what I added to the first post:
- Mario Battle
- Luigi Battle
- Baby Mario Battle
- Baby Luigi Battle
- Mario & Baby Mario Battle
- Luigi & Baby Luigi Battle
- Green Shells & Red Shells
- Flower Items
- Smash Egg
- Cannonballer
- Trampoline

[Image: 27348983yu7.png]
01-29-2012 10:11 PM
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Axle the Red (01-29-2012), HandToeKnee (01-29-2012)
Wiiboy4ever Offline
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Post: #49
RE: M&L: Partners in Time Ripping Project.
Alright, small intervention, but I noticed in comparing my sprite's to yours, the colors are juuuuuuust barely different. (I tested this by going in paint and paintbucketing). Should we worry about this?

Also, thanks for adding to the list. You planning on doing any of those?
01-29-2012 10:17 PM
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A.J. Nitro Offline
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Post: #50
RE: M&L: Partners in Time Ripping Project.
Ya, I checked the colors earlier and they are different. I can recolor them real quick.

Also, no I have no plans on ripping anything else. I'll let you know if I do.

EDIT: On second thought, never mind the recoloring. I just ran into a few minor issues, but it's no big deal. No one will ever know.

[Image: 27348983yu7.png]
(This post was last modified: 01-29-2012 11:34 PM by A.J. Nitro.)
01-29-2012 11:02 PM
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Wiiboy4ever Offline
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Post: #51
RE: M&L: Partners in Time Ripping Project.
Awesome! I'll try to start on Mario's battle today if I have time. Smile

Also, you're probably right, they won't even tell the difference.
01-30-2012 01:33 AM
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Tonberry2k (01-30-2012)
A.J. Nitro Offline
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Post: #52
RE: M&L: Partners in Time Ripping Project.
How are you ripping exactly? Are you taking screenshots or something else? Just curious.

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01-30-2012 02:31 AM
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A.J. Nitro Offline
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Post: #53
RE: M&L: Partners in Time Ripping Project.
There, now here's my final sheet I'll be posting for the project for a while. Thanks to ant for all the help too! The sheet is only missing the effects plus, it's other glowing palettes. And technically Shrowser is the possessed Bowser so that can be a separate sheet. If you can manage to get around the effects and glowing palettes, he's all yours.
[Image: wU2GO.png]

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01-30-2012 08:11 AM
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Post: #54
RE: M&L: Partners in Time Ripping Project.
AAAAWWWEEEEESSSSOOOOOMMMMMMEEEEEEE

You should add Luigi's Thunderhand to Mario attack.

Ton's most wanted: Gnat Attack (Mario Paint, SNES), Chrono Cross portraits (Playstation), Time Splitters 2 Models (Gamecube, PS2), Final Fantasy 4 Models (DS)
01-30-2012 08:47 AM
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Wiiboy4ever Offline
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Post: #55
RE: M&L: Partners in Time Ripping Project.
(01-30-2012 02:31 AM)A.J. Nitro Wrote:  How are you ripping exactly? Are you taking screenshots or something else? Just curious.
Yes, I am indeed screenshotting. Unless I decide to do something else, of course.

Edit:

Also, that schroob thingy you ripped looks awesome! Kinda creepy looking, but still an awesome job. Big Grin

edti2:

kay, I also wonder whether or not to rip the shadows of Mario's sprites. I normally don't do that but some people did for BIS
(This post was last modified: 01-30-2012 09:33 PM by Wiiboy4ever.)
01-30-2012 09:31 PM
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Axle the Red Offline
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Post: #56
RE: M&L: Partners in Time Ripping Project.
There actually isn't any other way to rip from this game in all honesty currently. I have checked the game's files in consoleTool, Tahaxan, even Tinke and Tile Molester, and everything is compressed in .DAT files making tile ripping or sprite extraction impossible, so, yeah screenshotting is his and our only method. Tongue

BTW, for those who wonder, I'm trying to speed through the game again, and am currently fighting Swiggler at the time of posting, so I guess I have a long ways to go, especially since I haven't even met Kylie in the game yet. >_>

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~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
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01-30-2012 09:48 PM
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A.J. Nitro Offline
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Post: #57
RE: M&L: Partners in Time Ripping Project.
@Wiiboy4ever: You don't have to rip the shadows. It's really up to you. We normally leave in the shadows for enemies, though. Unless the character jumps, then we separate the shadow. Good luck!

@Mighty Jetters: Ya, the game starts off a little slow. If you want something else to do, you could always just try and grab what's missing along the way, just so you're not playing through the whole game for one thing. Just a suggestion. Also, Kylie should have no more new poses once the Elder Shrooboid turns her into a mushroom. If there's anything missing, it'll be right before the credits, which I can easily grab for you.

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01-30-2012 10:12 PM
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Axle the Red (01-30-2012)
Axle the Red Offline
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Post: #58
RE: M&L: Partners in Time Ripping Project.
Well... I honestly don't know what's missing exactly (I know Toadsworth is missing stuff, but I'm not really bothered about that at the moment...), and that would mean keeping savestates of several different points of the game and it gets really confusing for me and stuff... I have trouble keeping track of multiple things at once if you wanna know the truth. Also, I'd rather try to get all her sprites myself if possible. If I fail somehow, then you can give it a go. Wink

Oh and I figured out a solution to the cheat code issue. Since all the battle tutorial stuff has Mario attack first, I applied the codes only to Luigi and Baby Luigi, and I let them take out enemies in one hit. Tongue

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01-30-2012 10:28 PM
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Capri Sun (04-09-2012)
A.J. Nitro Offline
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Post: #59
RE: M&L: Partners in Time Ripping Project.
That's okay with me.

[Image: 27348983yu7.png]
01-30-2012 10:36 PM
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Axle the Red (01-30-2012)
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Post: #60
RE: M&L: Partners in Time Ripping Project
If anyone else has any issues with POW/Level codes, you might try this alternate way of doing it; just open the Memory Viewer and edit the values at these addresses (all 2 bytes unless stated otherwise):
233C420: Mario's Max HP, Current HP, POW, DEF, SPD, STA, Level (1 byte), EXP (3 bytes)
233C444: Luigi, same stats
233C468: Baby Mario
233C48C: Baby Luigi

For example, to input a value of 999 for Mario's POW and 100 for his level, change the two bytes at 233C424 to "E7 03" (3E7 = 999hex), and the one at 233C42C to "64" (64 = 100hex). This way you can change the values back whenever you need to for a tutorial or such.

Currently ripping ???, Submissions: 37
Ref 1 - Ref 2 - Human Ref + Ref 3
(This post was last modified: 02-01-2012 03:09 PM by Jdaster64.)
01-31-2012 03:51 PM
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