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Apoc Hedgie's models for all [Last update: 04/09/12]

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Apoc Hedgie's models for all [Last update: 04/09/12]
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josh98 Offline
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Post: #46
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
I have a Problem with ALL of your Models. When I Try To Texture it, I come out with This:

[Image: 57217951.png]

Do you know the Prob?
02-18-2012 04:28 AM
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ApocHedgie Offline
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Post: #47
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-18-2012 04:28 AM)josh98 Wrote:  I have a Problem with ALL of your Models. When I Try To Texture it, I come out with This:

[img]

Do you know the Prob?

Quite the odd glitch, isn't it? But sadly I don't know what causes it or how exactly to fix it with that program. I just re-imported it to make sure it still had textures for me and everything was still working on my end. Maybe you were applying the textures in a way that it overwrote the old UVmapping?
02-21-2012 11:08 PM
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Random Talking Bush Offline
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Post: #48
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
Maybe the DAE importer for the program you're using is outdated, and can't read it properly?

[Image: 5.png][Image: 8.png][Image: 9.png]
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02-21-2012 11:32 PM
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Axle the Red (02-22-2012)
josh98 Offline
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Post: #49
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
I converted it to OBJ with Fragmotion. In Fact, the DAE included with my File is Corrupted. I textured the Included DAE File, and It looked like that. I don't know.
02-22-2012 11:06 PM
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Spaffhog Offline
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Post: #50
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
When's the next batch coming, I saw it on GMOD and want them so bad!
02-23-2012 05:10 PM
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ApocHedgie Offline
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Post: #51
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-23-2012 05:10 PM)Spaffhog Wrote:  When's the next batch coming, I saw it on GMOD and want them so bad!

Should be fairly soon (a day or so), I'm working on a nice large chunk of both models and sounds to submit, and a few spritesheets as well.
02-24-2012 01:14 AM
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Axle the Red (02-24-2012)
josh98 Offline
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Post: #52
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
So you have forgotten about me? What do you use to import models?
02-24-2012 03:15 AM
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John2k4 Offline
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Post: #53
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-24-2012 03:15 AM)josh98 Wrote:  So you have forgotten about me? What do you use to import models?

See if it opens properly in Noesis. If it does, you can most likely re-export it to a format that will work for you.

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02-24-2012 03:17 AM
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josh98 Offline
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Post: #54
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-24-2012 03:17 AM)John2k4 Wrote:  
(02-24-2012 03:15 AM)josh98 Wrote:  So you have forgotten about me? What do you use to import models?

See if it opens properly in Noesis. If it does, you can most likely re-export it to a format that will work for you.

Thanks, Man Smile it works now. [/size]THANKS SO MUCH!!!!
02-24-2012 03:26 AM
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Sonic Konga Offline
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Post: #55
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!
(This post was last modified: 02-28-2012 03:53 PM by Sonic Konga.)
02-28-2012 06:56 AM
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MikeyLevi Offline
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Post: #56
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
Are there rigs on the models you submitted?
02-28-2012 09:00 PM
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ApocHedgie Offline
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Post: #57
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-28-2012 06:56 AM)Max3000 Wrote:  You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!

Messed up as in, how exactly? Maybe it's something to do with how you're importing it?

(02-28-2012 09:00 PM)MikeyLevi Wrote:  Are there rigs on the models you submitted?

Yes, they all use the official rigs.
02-29-2012 03:49 PM
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Axle the Red (02-29-2012)
Sonic Konga Offline
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Post: #58
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-29-2012 03:49 PM)ApocHedgie Wrote:  
(02-28-2012 06:56 AM)Max3000 Wrote:  You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!

Messed up as in, how exactly? Maybe it's something to do with how you're importing it?

(02-28-2012 09:00 PM)MikeyLevi Wrote:  Are there rigs on the models you submitted?

Yes, they all use the official rigs.

I dont know i import in blender, and then export in a fbx then open it to fragmosoft and theres no bones. Oh when will the next update be? Oh sorry one more thing have you got my PM yet?
(This post was last modified: 03-02-2012 10:16 AM by Sonic Konga.)
03-02-2012 10:12 AM
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ApocHedgie Offline
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Post: #59
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(03-02-2012 10:12 AM)Max3000 Wrote:  I dont know i import in blender, and then export in a fbx then open it to fragmosoft and theres no bones. Oh when will the next update be? Oh sorry one more thing have you got my PM yet?

I have gotten your PM, but you have PMs disabled so I can't send one back. And the update will be as soon as I can, I'm entertaining guests recently so it may be pushed back a bit.
(This post was last modified: 03-02-2012 02:55 PM by ApocHedgie.)
03-02-2012 02:54 PM
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MikeyLevi Offline
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Post: #60
RE: Apoc Hedgie's models for all [Last update: 01/15/12]
(02-29-2012 03:49 PM)ApocHedgie Wrote:  
(02-28-2012 09:00 PM)MikeyLevi Wrote:  Are there rigs on the models you submitted?

Yes, they all use the official rigs.

Damn. you should'a included a version with the rig you used for the Gmod ragdolls. the rigs classic sonic and the unleashed werehog uses (i think they're called IK rigs, I'm not sure) are hard to pose and animate.
The rig you used for classic sonic for the gmod ragdoll is much better. Tongue
03-02-2012 09:02 PM
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