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Internal Enemies




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Internal Enemies
Koopaul Offline
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Post: #46
RE: Remaking Bowser
This is usually what I refer too for sizes.

[Image: Size_chart.jpg]]

However I must admit that with my most recent sprites I'm ignoring those sizes for gameplay reasons.
(This post was last modified: 12-31-2011 08:15 AM by Koopaul.)
12-31-2011 08:15 AM
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Miles07 Offline
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Post: #47
RE: Remaking Bowser
Koopaul wins. And Chaoxys, you have a good point: it's all about gameplay use.

Ridge Troopa Wrote:if u think every vidgame should look like M&L style, put this in ur sig!!!
[Image: qjGOacY.png]

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*Chaøs Cøntrøl!*
01-03-2012 04:44 AM
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Chaoxys Offline
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Post: #48
RE: Remaking Bowser
K, just to make things clear, the following sprite isn't meant to be the in game sprite, I mainly made it to get a general design down. Basically, I want some opinions on whether or not it looks fitting for a Mario game.

Of course I won't say no to any general C+C as it follows the general rules of the style, meaning I could work with it to make it the in game sprite, but my main concern is knowing if it looks fitting.

[Image: 52m6w7.jpg]
Mega Drill, a successor of sorts to SMG2's Mega Hammer. It's the boss of world 9 and is fought while riding minecarts. It starts in the vehicle form and later goes to the standing form.

Art from lovely individuals
[Image: beees.gif]
01-04-2012 10:47 PM
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Koopaul Offline
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Post: #49
RE: Remaking Bowser
Minekarts eh? Any Donkey Kong references in the game heheheh.

[Image: banjohead.png]Banjo-Kazooie Sprite Project [Image: kazooiehead.png]
01-05-2012 11:49 AM
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Chaoxys Offline
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Post: #50
RE: Remaking Bowser
A number of them actually. The boss of World 8 is a reference to DK, one vertical level has numerous DK (arcade) styled layouts, barrels included, and then you have the mine carts.

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[Image: beees.gif]
01-05-2012 08:00 PM
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Miles07 Offline
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Post: #51
RE: Remaking Bowser
Bowser Jr. in the Mini Koopa Clown hovercraft attached to a mech with drill arms? Works only if:
- mode 1 (where its shorter) is meant to be twice as tall as Mario, and
- mode 2 (standing up) is meant to be three times as tall as Mario (Bowser Jr.'s height included)

Ridge Troopa Wrote:if u think every vidgame should look like M&L style, put this in ur sig!!!
[Image: qjGOacY.png]

My submissions - My other sheets

Check them out.

*Chaøs Cøntrøl!*
01-06-2012 02:02 AM
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Chaoxys Offline
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Post: #52
RE: Remaking Bowser
Yes, it is as tall as it's meant to be.

Art from lovely individuals
[Image: beees.gif]
01-06-2012 05:32 AM
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Koopaul Offline
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Post: #53
RE: Remaking Bowser
Cool! Someday I wanna see a Mario fangame with DK actually in it.

Why? Well no one is gonna make a DK fangame, so he might as well appear with the rest of the Mario cast.
01-06-2012 06:23 AM
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Chaoxys Offline
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Post: #54
RE: Remaking Bowser
The design, although different from DK, shows a bit of likeness as well. Personally, I love it and it fits his part in the game.
[Image: nk7Ew.png]
Designed/drawn by Spritanium.


Anyways, I'll probably start on him next. Well... him or the ghost world boss.

Art from lovely individuals
[Image: beees.gif]
(This post was last modified: 01-06-2012 08:36 AM by Chaoxys.)
01-06-2012 08:36 AM
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Chaoxys Offline
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Post: #55
RE: Remaking Bowser
Mkay, here we have two concept sprite for the ghost world boss known as "Phangarde"
[Image: 34hv445.jpg]


And for a miniboss that appears later in the game simply known as "Seedy Piranha"
[Image: 2z4cqqq.jpg]

And yeah, this'll probably be the last I'll show in terms of bosses. It wouldn't be any fun if I showed them all now, now would it?

Art from lovely individuals
[Image: beees.gif]
01-09-2012 08:32 AM
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Post: #56
RE: Remaking Bowser
(01-09-2012 08:32 AM)Chaoxys Wrote:  Mkay, here we have two concept sprite for the ghost world boss known as "Phangarde"
[Image: 34hv445.jpg]


And for a miniboss that appears later in the game simply known as "Seedy Piranha"
[Image: 2z4cqqq.jpg]

And yeah, this'll probably be the last I'll show in terms of bosses. It wouldn't be any fun if I showed them all now, now would it?
Could put a [Spoiler] in the topic title. This is a spriting forum, so naturally you'd want C+C for everything.
01-09-2012 05:48 PM
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Axle the Red (01-09-2012)
Chaoxys Offline
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Post: #57
RE: Remaking Bowser
I'd still get C+C, I'd just go about getting it in more private ways, like PMs or on MSN. The main thing is that I'm not the only one working on the game and it wouldn't be fair for me to spoil all of it for everyone else who's working hard in their fields for the game. Anyways, I may post stuff with spoilers from now on.

Art from lovely individuals
[Image: beees.gif]
01-09-2012 07:39 PM
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BynineB Offline
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Post: #58
RE: Remaking Bowser
Seedy Piranha is adorable, but there's a couple weird thing about it that I noticed. Underneath its right arm is some sort of bright glow, like it's holding a flashlight. If that's a spot on its shell, then shouldn't it be covered by the shadow of the hand? Also, its mouth looks taped on. This is just a suggestion, but maybe you should remove the aa and shading between its mouth and face so that it looks more natural.
01-09-2012 11:59 PM
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Chaoxys Offline
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Post: #59
RE: Remaking Bowser
The "bright glow" is the rim of the shell where it's broken, the flat surface of it would be angled to a point where it would probably be slightly lighter than the rest of the shell. If you look at the other broken points, you'll notice that they all have a bright rim around them, unless I'm misunderstanding what your point. Even if I made that part darker due to the arm, it would still be lighter than the area of shell around it.

As for the mouth, I don't think removing the AA will work. In fact, I tried it and it looked... bad, like his mouth was painted on, but I tried something else and I like it.

[Image: 2mqrr79.jpg]


EDIT- To help show what mean with the shell, it's meant to be something like this:
[Image: 30cw11l.jpg]

Yeah, the arm probably would have more impact on the shading over it, but... idk, I'm hesitant to add extra shading in that small area as I think it may make it harder to read.

Art from lovely individuals
[Image: beees.gif]
(This post was last modified: 01-10-2012 01:30 AM by Chaoxys.)
01-10-2012 01:26 AM
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Axle the Red (01-10-2012)
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Post: #60
RE: Remaking Bowser
(01-06-2012 06:23 AM)Koopaul Wrote:  Cool! Someday I wanna see a Mario fangame with DK actually in it.

Why? Well no one is gonna make a DK fangame, so he might as well appear with the rest of the Mario cast.

http://dkc-atlas.com/forum/viewforum.php?f=26

You should add Luigi's Thunderhand to Mario attack.

Ton's most wanted: Gnat Attack (Mario Paint, SNES), Chrono Cross portraits (Playstation), Time Splitters 2 Models (Gamecube, PS2), Final Fantasy 4 Models (DS)
01-10-2012 03:03 AM
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