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[Tutorial] How to Rip N64 Models the Right Way

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[Tutorial] How to Rip N64 Models the Right Way
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Shadowth117 Offline
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Post: #16
RE: [Tutorial] How to Rip N64 Models the Right Way
(07-13-2011 06:46 AM)JPaulie Wrote:  How exactly do I resize these models to correct scale with Milkshape?... I don't understand resizing by 40 on all sides.

Learn the basics of your program before asking questions please.


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07-13-2011 06:51 AM
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JPaulie Offline
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Post: #17
RE: [Tutorial] How to Rip N64 Models the Right Way
I do. I just never had to scale anything before.
07-13-2011 07:04 AM
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thegameexplorer Offline
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Post: #18
RE: [Tutorial] How to Rip N64 Models the Right Way
Is there a way you could do this with 3DS Max? Because I'm unfamiliar with Milkshape.

* insert wasted space here *
05-19-2012 09:40 PM
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Axle the Red (05-20-2012)
06hypersonic60 Offline
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Post: #19
RE: [Tutorial] How to Rip N64 Models the Right Way
umm.. I know this is old but I have problems using that plugin.
Everytime I use it to open toy story 2, the game doesn't load.
It works with the original plugin ( it lags a bit but I don't know why. I can run the game fine in project 64 )
Anyone knows a way to fix that?
Thanks for the tutorial anyways Wink
(This post was last modified: 10-30-2012 05:38 PM by 06hypersonic60.)
10-30-2012 05:38 PM
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ZeltraxMillenium Offline
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Post: #20
RE: [Tutorial] How to Rip N64 Models the Right Way
WOW. I wish I was smart enough to figure out all of this.

I recently started to rig MMD models and just figured out how to convert the models from this site via Blender/I'm using Version 2.49.

I cannot wait for when I got enough posts to make a request, and I've also been here for a full month/trust me I checked and I joined the 22nd of last month.

Nice work, guys, and I look forward to rigging some of these models.
10-31-2012 08:47 PM
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lemurboy12 Offline
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Post: #21
RE: [Tutorial] How to Rip N64 Models the Right Way
I found something MUUUUCH better than Blender. It's called MeshLab. Exporting it in Blender makes billions of unnecessary texture groups, making the whole thing confusing as hell. In MeshLab, you can export the wrl as obj with all of the texture maps and groups.

http://meshlab.sourceforge.net/
11-01-2012 08:38 PM
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mallo Offline
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Post: #22
RE: [Tutorial] How to Rip N64 Models the Right Way
Trying to be funny but actually unfunny and Oh God, why am i even writing this: (Click to View)
First Reaction: Yay, now I'll rip Captain Falcon model from SSB! Big Grin
*one ripping and saving in blender later*
Okay! Now just load...
[Image: QwrZj.png]
Errr...
*One reverse vertex order later*
[Image: 2XN0p.png]
Those are probably those colors and textures! Now I'll delete all the materials...
*so long deleting later*
[Image: F0kDB.png]
Damn.
Conclusion: I must buy new PC. (Or new blender)
Yeah.

@UP: Hey, thanks for this program! Works Great!!

EDIT: These textures are so goddamn confusing!!! >:[

Sorry for my english.

Ripped games:
FlyGuy
In-progress:
I. M. Meen cutscenes
(This post was last modified: 11-02-2012 10:17 PM by mallo.)
11-02-2012 08:30 PM
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renatoboucas Offline
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Post: #23
RE: [Tutorial] How to Rip N64 Models the Right Way
Hello, I'm new in the forum, and i have trying to rip models from Pokemon Stadium 2, with no success. When I paused the game and pressed f3 the only thing appeared in the vrml is the .wrl file, without any .bmp file. Anyone knows what's happening? Without the .bmp files i can't work with the textures. I know that post is old but please help me.[/align]

Thanks!
12-28-2012 09:29 PM
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senjen Offline
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Post: #24
RE: [Tutorial] How to Rip N64 Models the Right Way
found a useful video how do rip 64 models the sucky thing is this is the same method mentioned on the 1st post and doesn't work at all on 1964 for Earthworm Jim 3D -.-




What Rips am i doing next not sure?
03-02-2013 06:59 PM
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Tenukii Offline
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Post: #25
RE: [Tutorial] How to Rip N64 Models the Right Way
I can't get Lemmy's plugin to work in either 1964 or Nemu. I get the following error in both when I try to open the game I want to rip models from:
"Too many commands executed. Stopping dlist processing."

I tested Kirby 64 with the plugin and it worked decently. Is there any way around the dlist error for the other game, or will it just not work?

Thanks for any help or advice.
03-07-2013 03:06 AM
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Axle the Red Offline
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Post: #26
RE: [Tutorial] How to Rip N64 Models the Right Way
http://www.spriters-resource.com/communi...?tid=21763
lemurboy12 ripped from the game, so I'd suggest asking him about it.

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03-07-2013 04:18 AM
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Tenukii Offline
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Post: #27
RE: [Tutorial] How to Rip N64 Models the Right Way
(03-07-2013 04:18 AM)Mighty Jetters Wrote:  http://www.spriters-resource.com/communi...?tid=21763
lemurboy12 ripped from the game, so I'd suggest asking him about it.

Thanks for the link. I used Kirby as a test and can rip from it; it was another game (Aerofighters Assault) that wouldn't work. But I do want to get some models from Kirby, so this link is helpful Smile

I'm pretty sure AF Assault is unrippable anyway based on other comments I've found.
03-07-2013 05:00 AM
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Axle the Red (03-07-2013)
SparElric Offline
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Post: #28
RE: [Tutorial] How to Rip N64 Models the Right Way
I hate to interrupt, but I am having an odd issue trying to rip models from Mario Party 3.

I installed all the stuff I'd need, got to the capture step, opened my VRML folder and then opened "output.wrl" in Blender only to find...
[Image: BLENDERWTF.png]
There was nothing in there! Does this happen often?! Because I tried it with Mario Party 2 and it did the same thing! Yet, when I tried Bomberman 64, it worked fine! Embarassed

Is there something I'm missing? If anyone can help me out here, I'd sure appreciate it!

EDIT: Just tested with Mischief Makers. It worked too, though everything was blue.

AKA "SparDanger" of DeviantART. Embarassed
(This post was last modified: 03-09-2013 04:37 AM by SparElric.)
03-09-2013 04:13 AM
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senjen Offline
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Post: #29
RE: [Tutorial] How to Rip N64 Models the Right Way
just letting everybody know that Peardian told me that windows 7 (which i am using) and above doesn't like ripping from 1964 properly aka no textures and a .wrl might appear and the models will have no uv's and the mesh is messed up as well -.-

so someone needs to make a tutorial for ripping 64 models properly from windows 7 and above.

What Rips am i doing next not sure?
(This post was last modified: 03-09-2013 06:07 AM by senjen.)
03-09-2013 06:06 AM
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SparElric Offline
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Post: #30
RE: [Tutorial] How to Rip N64 Models the Right Way
I still run XP.

AKA "SparDanger" of DeviantART. Embarassed
03-11-2013 06:46 AM
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