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alec's models

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alec's models
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alecpike Offline
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Post: #226
RE: alec's models
this one was hasty, i tried to get some models from mario kart 64 but the tracks are rendered in diffrent peices
anyway here is the ballon from luigi's track
http://www.mediafire.com/?k128kazqf818nbz
02-26-2011 09:52 PM
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alecpike Offline
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Post: #227
RE: alec's models
this is in responce to smashfan's request in solinks thread

http://www.mediafire.com/?jemf7eu37a09foc
many of the n64 games are hell to rip from, but this one extracts all of the models into one blob, i had to go through it and get rid of the uneeded planes (airplanes)
(This post was last modified: 03-22-2011 06:15 PM by alecpike.)
02-27-2011 10:20 PM
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alecpike Offline
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Post: #228
RE: alec's models
o.k. here is the great deku tree
http://www.mediafire.com/?slfkv7ulb7ah5zd
i have encountered a bit of a problem here
i can't find a way to fix the textures on the road
[Image: roadproblem.png]
the texture appears pure white, any suggestions
03-22-2011 06:19 PM
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Shadowth117 Offline
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Post: #229
RE: alec's models
Its probably colored ingame like a lot of other textures. I'd leave it as is although you can include a version with the color baked on with the original if you want.

Edit: By the way that is a submission right? If you're not done with it I'll wait to upload it.


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03-22-2011 07:24 PM
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alecpike Offline
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Post: #230
RE: alec's models
(03-22-2011 07:24 PM)Shadowth117 Wrote:  Its probably colored ingame like a lot of other textures. I'd leave it as is although you can include a version with the color baked on with the original if you want.

Edit: By the way that is a submission right? If you're not done with it I'll wait to upload it.

yep its a submission, i was just curious about what you would do about the road, i'm not quite sure how exactly to fix it
03-23-2011 02:21 AM
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Shadowth117 Offline
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Post: #231
RE: alec's models
Eh, I usually leave those uncolored. A good example of me doing that would be Soul Calibur IV Ivy since everything on her including here skin is colored ingame.


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03-23-2011 05:10 AM
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alecpike Offline
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Post: #232
RE: alec's models
(03-23-2011 05:10 AM)Shadowth117 Wrote:  Eh, I usually leave those uncolored. A good example of me doing that would be Soul Calibur IV Ivy since everything on her including here skin is colored ingame.

i don't intend to color it for the submission, i acctually want it colored for one of my own projects, i just wanted someone elses input on the coloration of digital roads
03-23-2011 05:53 AM
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Skorpion Offline
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Post: #233
RE: alec's models
It's nice to see OoT's model section filling out. Big Grin

How about this for the path texture?

[Image: road.png]

[Image: Roadend.png]

It's by no means perfect, but then, a lot of the textures appear differently when ripped when compared to game shots. The grass, for example, in game seems to use at least two layers of texture, to make repeating less obvious, and it appears much lighter in game too.

Also, from looking at screenshots, either the transparency of the path is different (More transparent), or there is another layer of grass texture above it.

As for the method, if you're interested, I tried automatic colour correction, and a few other methods, which all gave awful results, so I settled on choosing colours manually for each of the grayscale version's colours. (There was only 15 different shades in the texture, so this wasn't too complicated.) I chose the colours to change to from a screenshot of the path by the Great Deku Tree.

Uploading PNGs to photobucket tends to slightly darken them too.
Just checked, the upload has darkened it slightly. ([129-120-45], the brightest colour, is now [118-109-36]) Nothing to worry about though, as it wasn't anything perfect to begin with.)
03-23-2011 12:39 PM
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alecpike Offline
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Post: #234
RE: alec's models
(03-23-2011 12:39 PM)Skorpion Wrote:  It's nice to see OoT's model section filling out. Big Grin

How about this for the path texture?

[Image: road.png]

[Image: Roadend.png]

It's by no means perfect, but then, a lot of the textures appear differently when ripped when compared to game shots. The grass, for example, in game seems to use at least two layers of texture, to make repeating less obvious, and it appears much lighter in game too.

Also, from looking at screenshots, either the transparency of the path is different (More transparent), or there is another layer of grass texture above it.

As for the method, if you're interested, I tried automatic colour correction, and a few other methods, which all gave awful results, so I settled on choosing colours manually for each of the grayscale version's colours. (There was only 15 different shades in the texture, so this wasn't too complicated.) I chose the colours to change to from a screenshot of the path by the Great Deku Tree.

Uploading PNGs to photobucket tends to slightly darken them too.
Just checked, the upload has darkened it slightly. ([129-120-45], the brightest colour, is now [118-109-36]) Nothing to worry about though, as it wasn't anything perfect to begin with.)

i acctually tried sumnpthing simaler and wound up with almost the same result, i think the roads color is actually a bit lighter and is only darker in the screnn shots because of its transparancy over the ground color

so i used a slightly brighter texture and it still doesn't look great, but thats mainly because i'm using blender

thanks for all your help though, i think if all else fails that i will just remove the road, no one will miss it
03-23-2011 07:58 PM
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Shadowth117 Offline
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Post: #235
RE: alec's models
(03-23-2011 07:58 PM)alecpike Wrote:  
(03-23-2011 12:39 PM)Skorpion Wrote:  It's nice to see OoT's model section filling out. Big Grin

How about this for the path texture?

[Image: road.png]

[Image: Roadend.png]

It's by no means perfect, but then, a lot of the textures appear differently when ripped when compared to game shots. The grass, for example, in game seems to use at least two layers of texture, to make repeating less obvious, and it appears much lighter in game too.

Also, from looking at screenshots, either the transparency of the path is different (More transparent), or there is another layer of grass texture above it.

As for the method, if you're interested, I tried automatic colour correction, and a few other methods, which all gave awful results, so I settled on choosing colours manually for each of the grayscale version's colours. (There was only 15 different shades in the texture, so this wasn't too complicated.) I chose the colours to change to from a screenshot of the path by the Great Deku Tree.

Uploading PNGs to photobucket tends to slightly darken them too.
Just checked, the upload has darkened it slightly. ([129-120-45], the brightest colour, is now [118-109-36]) Nothing to worry about though, as it wasn't anything perfect to begin with.)

i acctually tried sumnpthing simaler and wound up with almost the same result, i think the roads color is actually a bit lighter and is only darker in the screnn shots because of its transparancy over the ground color

so i used a slightly brighter texture and it still doesn't look great, but thats mainly because i'm using blender

thanks for all your help though, i think if all else fails that i will just remove the road, no one will miss it

Just leave it in, its fine as it is. There's no reason to remove it and if someone really wants it to be the right color they can just do it themselves. That or just delete it if they don't want it.


[Image: Shadowth117.jpg]
03-23-2011 10:11 PM
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alecpike Offline
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Post: #236
RE: alec's models
(03-23-2011 10:11 PM)Shadowth117 Wrote:  Just leave it in, its fine as it is. There's no reason to remove it and if someone really wants it to be the right color they can just do it themselves. That or just delete it if they don't want it.

i know, i don't intend to change it for the submission, i'm just that "someone really needs it to be the right color" for one of my own projects
03-23-2011 10:54 PM
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alecpike Offline
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Post: #237
RE: alec's models
http://www.mediafire.com/?v55vf1j4h836cp3
[Image: dogicon.png]
[Image: dogbigicon.png]
it has been a long time since last update so heres a Space station silicon valley dog

If any one has a nintendo 64 model/texture ripping request feel free to pm me about it
(This post was last modified: 04-25-2011 12:26 AM by alecpike.)
04-25-2011 12:26 AM
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A.J. Nitro Offline
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Post: #238
RE: alec's models
If you're taking requests for a game to rip, how about models from Banjo-Kazooie?

[Image: 27348983yu7.png]
04-25-2011 02:01 AM
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Kirby98 Offline
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Post: #239
RE: alec's models
Wow Thanks you know I am a big fan of Space station silicon valley I would love to see more models of these robot animals.
04-25-2011 09:58 AM
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Shadowth117 Offline
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Post: #240
RE: alec's models
(04-25-2011 12:26 AM)alecpike Wrote:  http://www.mediafire.com/?v55vf1j4h836cp3
[Image: dogicon.png]
[Image: dogbigicon.png]
it has been a long time since last update so heres a Space station silicon valley dog

Er... Space station silicon valley? Is that the name of a game or level or something? I just don't recognize that character or the name.


[Image: Shadowth117.jpg]
04-25-2011 06:09 PM
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