08-23-2010, 09:08 PM
(This post was last modified: 08-31-2010, 08:49 PM by Zerox.)
Hey guys I found a ripper the other day called GameAssassin that supposedly can rip from OpenGL and Directx games/viewers and supposedly it rips everything including bones and animations. Although I can't seem to figure it out.
Has anyone ever tried using this and figured it out? And just because it might help more people help me figure it out could I post a mediafire link to download GameAssassin?
Thanks for the help guys.
Here's the download link for the ripper: http://www.mediafire.com/file/0a4104rb1ukczas/GameAssassin.zip
I'd recommend grabbing my translated version instead here: http://www.spriters-resource.com/community/showthread.php?tid=14923
You can post a link if you want, but I really have no idea how to use the thing unfortunately. Its not like I haven't looked into it either considering the possibility that it might rip the bones and animations. I mean it SOUNDS amazing, but... I really have no clue how to do anything with it.
Alright well that's too bad. Though maybe you could try redownloading it from my link and see if you can get it it to work. It might be a more recent version. Maybe someone else could help too.
Link added to first post.
(08-24-2010, 05:18 PM)Zerox Wrote: Alright well that's too bad. Though maybe you could try redownloading it from my link and see if you can get it it to work. It might be a more recent version. Maybe someone else could help too.
Link added to first post.
Its more that even with the English language set it doesn't give you any idea what to do because of the quality of the translation. I even fooled around with it a few days once trying everything I could to get it to work. It never did. If someone figures it out it sure won't be me. Unless the translation has improved since then, I'd venture to guess I'd get no closer to figuring out how to work it then last time.
I found a FAQ about it. I don't have time to try anything right now but perhaps this may help.
Quote:Frequently Asked Questions (FAQ)
1. Enter the name of the game were intercepted, but not intercept or use wire-frame display function.
Possible causes and solutions:
l How is correct.
The right intercepted need for such operations, first of all, to activate GameAssassin functions in the main panel, select the "activation."
Then, click the "Custom intercepted" in the next input box, enter the correct window name, or process names (see next section).
And then run the game, entered the game after the game scene, according to the functions hotkey, you can use GameAssasasin the function.
l correctly input the name of the game.
GameAssassin intercepted game, there are two in the operating system are running the game the way specified in the query,
A kind of window the name of the search, a search by the name of the process. Make sure you are using a kind of way, the query method is
In the Settings menu in the "only enumerate visible window", if this option is selected, then the query window is the name of the model, if not selected,
So is the process name of the model. On the process name and window name were, by Windows Task Manager, the Task Manager,
"Application" is displayed in the window name in the "process" in the name of the process is shown.
Here is also important to note that when the real into the game, started good time when this time in the Task Manager shows the real name of the search.
Note: When GameAssassin work in the game when the top left corner of the screen will be displayed in the game GA logo.
2. Intercepted 3D game models, 3D window shows data such as screen resolution, but did not respond by hot key!
Possible causes and solutions:
l whether the activation of the interception model function, method: Open the Settings menu, select the 3D settings, select "Control D3D" and "interception model data" are two options.
l hot key is set correctly, method: Open the Settings menu, choose HotKey Settings, set "model interception" in the drop-down box. Set key combination. After setting,
Then the hot key is the "model of the interception of" hot keys + key combination.
l Shield game input hook, if the above is done, or not be able to intercept, then select the HotKey setting "screen enter the Hook" item, the item must be used on EQ2.
3. View in 3D View in the model intercept, the model can not display correctly
l in high-profile intercepted off the computer graphics model, low-profile graphics card in the computer problems will emerge. No way, only under the same configuration card can be displayed properly.
However, the use of 3DSMAX plug-ins without the introduction of this restriction, low-profile graphics computer graphics can be intercepted down into high-profile model.
l try to switch the vertex processing mode (Vertex Processing), in the setting window 3DView change the "mandatory SoftwareVertex Processing" state.
l try to choose to change the game matrix, this model shows the location of the game on and the same.
l try to use the model transformation bit standard format, so for some special rendering using a model, you can normally show.
4. Select display frame when the screen appears a slash, in addition nothing.
Cause: This is because some of the game used Pixel Shader, the scene rendering to a surface.
Solution: This time can GameAssassin 3D settings in the setup menu, select "Ignore full screen Billboard" option, you can see all of the wire frame model of the
6. Activation GameAssassin, start the game failed.
n You may select a force window mode, the game not to support this model.
n Use a shielded input hook, causing the game not start.
l In the 3D Settings window, turn off the option to force the window mode.
l defined in the hotkey menu, turn off "screen enter the hook" option.
7. In the game, press hotkey no response.
In the key settings window, select the "screen enter the Hook"
In the key settings window, set the hotkey again, note that hotkey for the combination of keys, note and key combinations used together! !
8. Start GameAssassin when prompted to "Load DLL Dx9Drv.dll Failed!".
1.3DView needed library files Dx9Drv.Dll in GameAssassin not find the installation directory.
2. Dx9Drv.dll there, then Dx9Drv.dll need d3dx9_40.dll missing!
1. Can re-download GameAssassin, will Dx9Drv.Dll copy GameAssassin installation directory!
2. Dynamic libraries d3dx9_40.dll copied to the System32 directory of Windows installation directory.
Note: DirectX own dynamic libraries d3dx9_40.dll to the library, if no, go to GameAssassin's website and download!
9. Interception model has failed to map intercepted off.
1. Lack D3DX9_36.Dll and D3DX9_40.Dll.
1. D3DX9_40.Dll copied to the windows to the system32 directory. D3DX9_40.Dll to DirectX9.0c own library files, can also
GA download page to download.
2. The best of all versions of the D3DX9_XX.dll copyed system32 directory, D3DX download the version can be found online
10. UV (texture coordinates) is not correct.
In 3DView in into a standard format or with GA after import plug-in import models, UV display incorrectly.
1. Model uses a multi-layer mapping.
2. Model uses a multi-texture coordinates
1. Import (conversion), the attempt to select another layer of texture.
2. Import (conversion), the attempt to select another layer of texture coordinates.
11.3DSMAX 3DSMAX plug-ins can not be read.
Symptoms: 3DSMAX initialization, prompt does not recognize the plug-in.
In the download page to download D3DX9_40.dll, be admitted to the windows of the system32 directory.
12. Start GA, the do not see the GA, but in the process manager to see.
Setting the background.
GA starts, press Alt + f2, GA interface can pop up, and then set the options, turn off the background, restart the GA can
13. Use outreach models into the game, do not show icons GA, GA can not work properly.
1.GA does not support this game.
2.GA failed to start properly.
1. For the first case, send mail to email@example.com of the game were telling us that we would have taken the time to study, supported in a future version of the game.
2. D3DX.mod renamed using the method.
To do: First, set up outreach model, then, will D3D8.mod and D3D9.mod renamed D3D8.dll and D3D9.dll, then, these two DLL files copyed the game directory, note that the two DLL files and game execution file to be in the same directory. Then, click on GA panel's "active." Finally, the games in the game directory, be careful not to click on the panel in the GA run to run, be sure to go to the games the game directory to run the game.
14. Registration, GA options were intercepted inside the bone is still gray, can not be used.
Reason: In the GA's 3D advanced settings within the set of "intercepted the current model of the game" option, this mode can not be intercepted t-pos and bone.
Solution: You can switch to "intercept the original model." (The difference between these two modes of specific help, see GA.)
15. Playback animation, no animation.
Reasons: 1. Not intercepted down the animation, the animation used in the game with CPU computation, GA does not support.
2. Playback, there will be no skeletal animation, drag the mosaic model is also the window, resulting in playback only playing a frame, so do not see the animation.
1. Without a solution
2. Splicing to remove non-window model of skeletal animation.
16. Intercept model, the error out of the game
Reasons: 1. The reason may be insufficient memory.
1. Open set in the "optimal size of the interception model" to reduce the size of memory used GA.
2. Select balance or minimum consumption, to reduce the amount of memory used by GA.
17. In 3DView not see the toolbar.
Solution: select the "Reset Toolbar" command can be fixed!
18. In GA panel "intercepted" and "Custom intercepted" button gray, not clicks.
Reason: only in "normal mode" before they can use the "intercepted" and "Custom intercepted"
Solution: In the GA's 3D advanced settings, select "normal mode."
Note: Because the normal mode is no longer updated support, outreach model has a more favorable performance and compatibility, but also multi-functional. Recommended outreach model, outreach model using GA panel on "Run" button to start the game, See in particular GA help.
Well although that translation was godawful I did manage to get SOMETHING surprisingly enough. Unfortunately my version didn't support bone ripping since it was a version that needed registration. I'm about to try out a different version of it to see if I can get anything. If I can get this to work I'll have to write my own guide on how to use it though since just one look at that FAQ you posted shows you the accuracy of that translation software. There's also a bunch of games I'll have to try ripping again if I can get bones with this.
Edit: Well shit. Apparently you need a registered version to be able to rip anything more than the usual stuff. The only plugin I saw to import stuff was for Max which really isn't helpful to most people. It also splits the rip up into separate files for each separate object in the scene which makes importing admittedly bothersome. If I had a registered version and animation/bone ripping worked it would be worth using, but with only the shareware version available you may as well just use one of the other rippers.
Ah but it says it can rip OpenGL. I'm working on translating the help file made for it that you download separately. It won't be perfect but it should be useful.
Would this make ripping from PS2 games easier or more difficult by chance? I know I have to use 3D Ripper DX and have 2 meshes (front view and side view) to make up for the missing Z Axis.
(08-26-2010, 07:40 PM)Novax Wrote: Would this make ripping from PS2 games easier or more difficult by chance? I know I have to use 3D Ripper DX and have 2 meshes (front view and side view) to make up for the missing Z Axis.
Probably more difficult because like I said it splits them into parts.
(08-26-2010, 07:23 PM)Zerox Wrote: Ah but it says it can rip OpenGL. I'm working on translating the help file made for it that you download separately. It won't be perfect but it should be useful.
That is true. And yes that would be EXTREMELY helpful to see a good translation of that. It'd be nice to have a usable reference for this program.
08-26-2010, 08:15 PM
(This post was last modified: 08-26-2010, 08:18 PM by Zerox.)
Also my version number I posted is 1.2. Perhaps you should compare there may be more features in mine. You've had more success than me so far though. But yeah I've got it about 25% translated so far. =)
I'm just wondering because mine says this:
Basically what I did was select the program I wanted through the load option and used the "compages" hotkey and capture model hotkey at the same time ingame. It was weird though because it didn't seem to work consistently. I'd also done the same exact thing on a few other occasions and it didn't work at all. It might have helped that I changed the "compages" key to ctrl rather than alt, but I'm not really sure why it worked that time other than that.
Okay so did you press the keys while in the program, did you open up the capture button even though it doesn't seem like it does anything? (Window with text entry fields we can't edit.) I have my compages key set as Left Shift and capture model key at F7. I press both while on the program and I get nothing but empty folders. Any suggestions? And yes I do have it set to openGL (I'm pretty sure that's what Console Tool is and that's what I'm ripping from).
(08-26-2010, 09:27 PM)Zerox Wrote: Okay so did you press the keys while in the program, did you open up the capture button even though it doesn't seem like it does anything? (Window with text entry fields we can't edit.) I have my compages key set as Left Shift and capture model key at F7. I press both while on the program and I get nothing but empty folders. Any suggestions? And yes I do have it set to openGL (I'm pretty sure that's what Console Tool is and that's what I'm ripping from).
Like I said I have no idea why it worked that time. But yes I was in Dolphin's window when I tested it. If it helps I had the keys set to 1 for capture and left ctrl for compages. The plugin was a Directx 9 one, but it shouldn't have mattered. In addition, I had "Shield Input Hook" checked in the hotkey options.
As to the capture button, it never seems to work after you've used the load option on a program.
Well I'll continue with my translation and we'll see if we can figure it out more after that.
Nice to here on the work Zerox. Maybe this will be the breakthrough to make ripping easier. We can only hope. Also, question on your Aqua model (I believe that's her name). Are you willing to share that model?