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Texture Ripping Programs
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MagicMaker Offline
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Post: #16
RE: Texture Ripping Programs
[!!] Help/Cleaning Program for your Rips, no Extractor

Delete_Duplicates.exe

If you extracted many files from a packed archive like the AdventureStages in SSBB, you will/could
get many of the contained files more than 1 time because they are the same in different folders etc.

~> This little tool deletes ALL duplicates of files where you use it (including Files in subfolders). [!]
~> It can work without parameters and does NOT ask you to delete something. [!]
~> Use it CAREFULLY!

All files which are then in the folder, are no duplicates, even if they look like them.

Made by Cherry
We assume NO responsibility for what you do with this Tool.

You have been warned, if you want it, click the link:
Download

Have fun, I use it now myself to clean up the ripped Stage Textures of the Brawl SSE.

[Image: SaegeScale.png]
[Image: KeinNiveauKlein.png]
[Image: GrosseRettung.png]

AkiraKotatsuHime

Latest uploaded Rips on t?R:
You remember some not up? I don't.
10-02-2010 04:44 AM
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Kyougi Ryu Offline
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Post: #17
RE: Texture Ripping Programs
Just something I think should be mentioned

[PC] GCFScape

Opens up GCF files that come with Steam downloads. Can be used to view/extract virtually any file from any official Valve Source Engine game from textures, to music, to subtitle information.

10-03-2010 06:58 AM
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Friedslick6 Offline
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Post: #18
RE: Texture Ripping Programs
There's a way to extract any texture/sprite from any PSX game with guaranteed correct pallettes. By running the PSX emulator, ePSXe, through 3D Ripper DX with the GPU plugin "Next 3D 1.5," all textures/sprites loaded into VRAM are captured and extracted into 256*256 sheets of graphic data.
[Image: b8550e77.png]

This is a representation of PSX VRAM read with a certain pallette by the emulator, which only fits certain texture/s.
With simple cropping, you can easily obtain a copy of the original texture/s in the graphic data:
[Image: b8550e77.png]

I recently used this method to supply someone textures for a SSBB stage hack. This works for any PSX game that ePSXe is capable of emulating with the Next3D 1.5 GPU plugin.

ePSXe
3D Ripper DX
Next 3D 1.5

~Friedslick6

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(This post was last modified: 08-16-2011 03:32 PM by Friedslick6.)
02-01-2011 07:14 AM
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viperzerofsx Offline
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Post: #19
RE: Texture Ripping Programs
I found out that a ps2 game I play uses a modified .tim format but none of the .tim extractors I have tries have worked. were might I find somone who could help me?
02-11-2011 08:17 PM
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Friedslick6 Offline
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Post: #20
RE: Texture Ripping Programs
The XeNTaX forum may be able to help you. Search their "Graphic File Formats" section before starting a new topic on the subject, though.
http://forum.xentax.com/viewforum.php?f=18

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02-14-2011 01:12 PM
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MagicMaker Offline
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Post: #21
RE: Texture Ripping Programs
Another Tool Cherry has given to me: KWSplit

This program splits a file by a keyword, for example when you say "JFIF" and
a packed File contains jpeg files in a row, it will be splitted in them. Does not
work with multiple formats without an order (such as the following: bmp, png,
png, wav, png, bmp, mp3, ogg, ogg, bmp, jpg, wav; instead of first the bmps,
then wavs, etc. (in this case, restrict the split to the amount of bmps/wavs/...[!]
but it would be better to use "find_common.exe" or something like this)).

Click
(Parameters for the program are shown if you start it with cmd)

Trick 1: Filesplitting in Tales of Symphonia II for Wii:
It uses for many things BIN-renamed CAB-Files (mscf header, extractable with
many programs (a.o. 7-Zip) that contain a file named "ar.dat", it's a BRRES file
with irrelevant additional header. Use the following code in cmd to make a brres

Code:
kwsplit FILENAME.dat bresþÿ /o:FILENAME.brres /n:2
(or use a Hex Editor like WinHex and remove everything before the "bresþÿ")

BRRES can be opened with SZS Modifier and some others.

Trick 2: Extract ADX Audio from AFS container:
Tested with the Voice Container File from "Tales of Symphonia" (GCN) Disc 1.

Code:
kwsplit CONTAINER.afs 8000002003120401 /h /o:FILENAME%DIGITS.adx
%DIGITS: for example, I used %4 (0001~9999), if there're more, use a higher number.

Trick 3: Get TPLs from not compressed package file (dat/bin/...):

Code:
kwsplit PACKAGE.ext 0020AF300000 /h /o:TPLFILE%DIGITS.tpl

[Image: SaegeScale.png]
[Image: KeinNiveauKlein.png]
[Image: GrosseRettung.png]

AkiraKotatsuHime

Latest uploaded Rips on t?R:
You remember some not up? I don't.
(This post was last modified: 03-29-2011 01:44 PM by MagicMaker.)
03-28-2011 11:01 PM
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Axle the Red Online
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Post: #22
RE: Texture Ripping Programs
I know nobody posts around here much anymore, but...

Can someone please tell me the easiest plug-in to use for ripping N64 textures (and maybe how they do it)? Seeing as this is my very first time, I'm not exactly sure what I'm doing... Genki ^_^;

11-19-2011 03:39 AM
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Mr. Cradgage Offline
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Post: #23
RE: Texture Ripping Programs
(11-19-2011 03:39 AM)Mighty Jetters Wrote:  I know nobody posts around here much anymore, but...

Can someone please tell me the easiest plug-in to use for ripping N64 textures (and maybe how they do it)? Seeing as this is my very first time, I'm not exactly sure what I'm doing... Genki ^_^;

Well, since you asked nicely... Tongue

What I use is Mudlord's Rice Video Build (The official site seems to have some security certificate problems at the moment...) with Project 64. Simply install the plugin into the "Plugins" folder in the folder for the Project 64 program, and the video settings in the actual program should have a Texture Dump feature. It automatically dumps the textures of whatever's onscreen (For fighting games like ClayFighter and Rakuga Kids, I find that quickly pausing and unpausing just long enough to allow one frame of animation to load is good. It's tricky, but it's the best way I've figured out.) You should get the hang of it pretty quickly. Wink Just remember to turn it off after getting what you want, or it will keep dumping textures.

I organize the sprites in Game Maker, to preserve the transparency, but I understand new versions of MS Paint can do that now, am I right?
11-22-2011 06:49 PM
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Axle the Red Online
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Post: #24
RE: Texture Ripping Programs
Ahhh okay, thank you! For transparency stuff, I use Paint.NET. Tongue

So I downloaded the plugin and put all the stuff in the main Plugins folder, should I leave the folders and things as they are and not take anything out?

ATM I'm reading about the emulator before I start using it, but I will try this out! This is exciting! Big Grin

11-22-2011 07:54 PM
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Mr. Cradgage Offline
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Post: #25
RE: Texture Ripping Programs
No, don't take anything out. Just put the Rice Video Plugin in the folder. You can switch plugins through the regular settings.
11-22-2011 08:58 PM
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Axle the Red Online
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Post: #26
RE: Texture Ripping Programs
Well, when I looked in the settings in the emulator, and even under the Plugins tab, it wasn't in there.

I put all the files (the highlighted ones) in the Plugin folder and left them that way. Though under Release, there are two more folders, Emulator Directory and Plugin Directory. In Plugin Directory I see these files. They look like the plugin files, so should I move those to the main Plugin folder of PJ64? Sorry if I sound like a dunce, I just don't wanna mess up anything. x_x

11-22-2011 09:25 PM
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HandToeKnee Offline
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Post: #27
RE: Texture Ripping Programs
(11-22-2011 09:25 PM)Mighty Jetters Wrote:  Well, when I looked in the settings in the emulator, and even under the Plugins tab, it wasn't in there.

I put all the files (the highlighted ones) in the Plugin folder and left them that way. Though under Release, there are two more folders, Emulator Directory and Plugin Directory. In Plugin Directory I see these files. They look like the plugin files, so should I move those to the main Plugin folder of PJ64? Sorry if I sound like a dunce, I just don't wanna mess up anything. x_x

I might have read this wrong (In which case, I apologise Cute ) but don't put the "Release/Source" folders in the Plugin Directory, just find the Rice Video Plugin in one of those folders (can't remember which one) and put it in the Plugin Directory. Open up the emulator, click on change plugins (or whatever it says) then change the video plugin to Rice Video Plugin.

Having said that, I could never get Rice Video Plugin to work with Project 64. I use 1964 0.9.9. Rice Video Plugin makes the onscreen graphics abit buggy (depending on the game), but dumped sprites and textures look fine Smile

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 11-23-2011 02:02 AM by HandToeKnee.)
11-23-2011 02:01 AM
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Axle the Red Online
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Post: #28
RE: Texture Ripping Programs
(11-23-2011 02:23 AM)Mighty Jetters Wrote:  Yeah, I meant I put the Release and Source folders in PJ64's plugin folder (as you can see at the top of the screenshot I took), not the Plugin Directory folder for Rice Video. Tongue

But yeah, I think I see what to do, let's see if it works. Wish me luck. Cute

Okay I figured it out, but where do the textures go? I click Dump and nothing happens.

EDIT: Okay now I just need to figure out the right option to use when dumping so I can get the right model textures...

(This post was last modified: 11-23-2011 03:53 AM by Axle the Red.)
11-23-2011 03:12 AM
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HandToeKnee Offline
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Post: #29
RE: Texture Ripping Programs
The texture dump plugin only dump sprites and textures that have loaded on screen. If you're after a specific sprite or texture you have to play through the game until the desired graphic is shown then click texture dump.

Does that help Cute

[Image: iSvrQR1G7tZbg.png]
11-24-2011 12:27 AM
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Dazz Offline
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Post: #30
RE: Texture Ripping Programs
I used to use something called Texdump, because I couldn't get Rice's plugin to work...

I assume the plugin is much better.

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She says "I pray! Oh, but they fall on deaf ears... Am I supposed to take it on myself to get out of this place?"
11-25-2011 10:25 PM
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