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Waluigi



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Waluigi
Tonberry2k Offline
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Post: #46
RE: Waluigi
Ok, maybe that stance was a bad idea.

You should add Luigi's Thunderhand to Mario attack.

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12-04-2009 04:04 AM
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A.J. Nitro Offline
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Post: #47
RE: Waluigi
Well the position of the legs are fine, but it's just the arms that need to be worked on.

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12-04-2009 04:09 AM
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HyperSonic92 Offline
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Post: #48
RE: Waluigi
Why not keep the stance he had in Brawl?
12-04-2009 04:13 AM
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Adam Offline
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Post: #49
RE: Waluigi
quick dirty edit. his left leg has the weight on it, so his right leg should accommodate by shifting out and not carrying as much weight. his legs were also at different angles and it'd just be plain uncomfortable. it didn't look good, either imo. just a suggestion:

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12-04-2009 04:24 AM
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Koopaul Offline
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Post: #50
RE: Waluigi
Ah I think a bowlegged stance suits him better.

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12-04-2009 04:27 AM
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Adam Offline
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Post: #51
RE: Waluigi
I just don't think the bow legs look good nor realistic but it's not my choice either way. It looks bad the other way in my opinion, Ton's draw in legs for the boxing glove Waluigi suit better, and that's basically the way I drew them. But oh well.

And the other position makes his legs look broken.

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12-04-2009 04:30 AM
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Vipershark Offline
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Post: #52
RE: Waluigi
I think the bowlegs look worse. They look more... unnatural.

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12-04-2009 04:35 AM
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Kat (12-04-2009)
Cshad Offline
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Post: #53
RE: Waluigi
The only thing wrong with Dex's pose is the way the arms are placed, and that the legs could be a little longer. You guys are trying to get everything to be picture perfect with the character that you're going to end up sacrificing the quality of the sprite in the process
12-04-2009 04:36 AM
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Alpha Six Offline
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Post: #54
RE: Waluigi
There should be some kind of bowleggedness, but only to an extent.

The current bowlegged sprite is exaggerated way too much, and Dex's sprite bends in too much.

Have the leg bend in at a decent angle. It might look better if the right leg is a straight line rather than curved out to the left or the right. I'd make an edit but I have literally no time on my hands to do so


EDIT: Looking at it again, Dex's should really only be bent in more to the other side at a small angle, rather than completely straightlined. I don't approve of the upper body though. Move the head down and to the right some more.

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12-04-2009 04:37 AM
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Kat Offline
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Post: #55
RE: Waluigi
To be honest I prefer Dex's over Solink's waluigi. I mostly agree with Tyvon on this, Don't over bow the legs but do it just enough.

Also Dex, the arm looks a little awkward, I like the rest of him but not his arm.
12-04-2009 04:42 AM
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Adam Offline
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Post: #56
RE: Waluigi
[Image: yeahwa.png]

what tyvon apparatus and i came up with over msn.

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12-04-2009 04:45 AM
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Kat Offline
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Post: #57
RE: Waluigi
I think his head is too far down :/

It looks like I can see his shoulder right behind his ear and it just don't look natural to me. (To be honest I thought the head looked a bit too far down in your original one too now looking at it again.)
12-04-2009 04:47 AM
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Alpha Six Offline
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Post: #58
RE: Waluigi
Ty Kiske [two more to go... again] says:
i think when you add the arms it'll be moot
head might be one or two pixels too low though heh

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12-04-2009 04:48 AM
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Adam Offline
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Post: #59
RE: Waluigi
except Waluigi is pretty hunchbacked

that and Tyvon said move the head down so I did

you guys can take it from here, I hate spriting vg characters :ugh:

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12-04-2009 04:48 AM
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Kat Offline
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Post: #60
RE: Waluigi
Well if he is hunched back then maybe arch his back a bit and bring his head a bit up? Right now it looks like his neck is at a downward angle which makes it look like he has a broken neck.
12-04-2009 04:51 AM
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