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The Rad Exp NPC Community Project




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The Rad Exp NPC Community Project
Tero Offline
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Post: #16
RE: The Rad Exp NPC Community Project
I felt like giving the style a whirl

[Image: 2s8jtph.png]

I'll think of something to add later then.
12-24-2008 05:38 PM
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OtherWhiteMeat Offline
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Post: #17
RE: The Rad Exp NPC Community Project
[Image: 2rdf6om.gif]
WIP
12-24-2008 05:49 PM
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Wes Offline
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Post: #18
RE: The Rad Exp NPC Community Project
In an attempt to be more original, I made pants brown and added more pockets. The shoes are also now black.

[Image: radicalce7.png]
12-25-2008 11:41 AM
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Asuran Offline
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Post: #19
RE: The Rad Exp NPC Community Project
[Image: radexpod1.png]
This style is pretty fun.
12-25-2008 03:33 PM
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Ninspriterx Offline
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Post: #20
RE: The Rad Exp NPC Community Project
(12-25-2008 11:41 AM)EpicWes Wrote:  In an attempt to be more original, I made pants brown and added more pockets. The shoes are also now black.

[Image: radicalce7.png]

I'm going to use the hat one. ;]

[Image: BJzAFv4.gif][Image: 33h2DHh.gif][Image: dRCVSju.gif]
[Image: puqKp.gif]
12-25-2008 04:03 PM
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Wes Offline
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Post: #21
RE: The Rad Exp NPC Community Project
Really? Sweet. I'll make a walking animation soon
12-25-2008 05:43 PM
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Gaia Offline
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Post: #22
RE: The Rad Exp NPC Community Project
Take note that I might possibly try this style, and there may be diffrences between human and robot.

EDIT: Since this is a TSR-exclusive style, I decided to give it a shot:

[Image: s58pkj.gif]

As you know, there are a ton of diffrences betewen man and machine.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

Spoiler (Click to View)

--REFRENCE--

Gifties!

1 - Previous, 2 - Time Lord KKM, 3 - Meta, 3 - ShadeDBZ, 4 - Shinbs, 5 - SmithyGCN (1) (2)
(This post was last modified: 12-25-2008 06:56 PM by Gaia.)
12-25-2008 06:16 PM
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Ninspriterx Offline
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Post: #23
RE: The Rad Exp NPC Community Project
Awesome ;], but there's way too much shading on that. Just cut down to AA'ing but keep the shine.

And, this isn't a TSR Exclusive Game.
Just the NPC Project is exclusively only at tSR.

[Image: BJzAFv4.gif][Image: 33h2DHh.gif][Image: dRCVSju.gif]
[Image: puqKp.gif]
(This post was last modified: 12-25-2008 09:51 PM by Ninspriterx.)
12-25-2008 09:49 PM
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Gaia Offline
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Post: #24
RE: The Rad Exp NPC Community Project
(12-25-2008 09:49 PM)ninspriterx Wrote:  Awesome ;], but there's way too much shading on that. Just cut down to AA'ing but keep the shine.

And, this isn't a TSR Exclusive Game.
Just the NPC Project is exclusively only at tSR.

Well, at least we know how Machine NPCs are diffrent from Man NPCs. Wink (That and he has a lot of detail, since he's more Machine than man in appearance)

[Image: 29qbcxl.gif]

Couldn't get rid of some of the shade detail.

[Image: xnx36f.gif]
[Image: l3q8a.png][Image: b0KxM.gif]

Spoiler (Click to View)

--REFRENCE--

Gifties!

1 - Previous, 2 - Time Lord KKM, 3 - Meta, 3 - ShadeDBZ, 4 - Shinbs, 5 - SmithyGCN (1) (2)
(This post was last modified: 12-25-2008 11:12 PM by Gaia.)
12-25-2008 10:21 PM
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tsr moderation staff Offline
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Post: #25
RE: The Rad Exp NPC Community Project
[Image: zaneradxpresstq9.gif]
12-26-2008 07:00 PM
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Ninspriterx Offline
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Post: #26
RE: The Rad Exp NPC Community Project
Don't forget to post the sheet for your animations.
So far, so awesome guys.

[Image: BJzAFv4.gif][Image: 33h2DHh.gif][Image: dRCVSju.gif]
[Image: puqKp.gif]
12-27-2008 12:28 AM
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Shiraku Offline
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Post: #27
RE: The Rad Exp NPC Community Project
Words cannot describe how horrible my walking sprites are.
[Image: NinxShiraku.png]
(This post was last modified: 12-27-2008 08:52 PM by Shiraku.)
12-27-2008 08:51 PM
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Ninspriterx Offline
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Post: #28
RE: The Rad Exp NPC Community Project
So, does everyone keep their hands in their pockets when they walk?

[Image: BJzAFv4.gif][Image: 33h2DHh.gif][Image: dRCVSju.gif]
[Image: puqKp.gif]
01-01-2009 01:19 AM
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RAF Offline
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Post: #29
RE: The Rad Exp NPC Community Project
[Image: robradexpnpcjd1.png]

Surprise Whats this? A sprite of me that actually... Looks like.. Me? Surprise Scarry.

I'll do animations later, along with his head in the other direction.
01-01-2009 02:18 AM
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Vipershark Offline
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Post: #30
RE: The Rad Exp NPC Community Project
Woah what
Made a new one

[Image: RadExp1.png]
The hoodie and pants don't seem baggy enough but I'm not sure how to improve them. Any tips?

also ninspriter do you mind if I make more than one character

[Image: imq8vahj106U.gif]
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01-01-2009 11:36 PM
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