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DBZ Sprite FX Sheets




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DBZ Sprite FX Sheets
TehKrazeh1 Offline
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Post: #1
DBZ Sprite FX Sheets
So yeah, started this thing on the DBZ sprite FX, and I'll probably continue making them if this is accepted. First time submitting sheet onto TSR, so tell me if I'm doing anything wrong. Lots of credits will go to JUS for the original sprite effect bases, and to ANGI1997 for the Dragon Fist base.

Dragon Fist FX
[Image: th_dragonfistfxtsrbutton.png]

Ki Blast FX

Energy Wave FX

Disc Attacks (Kienzan, Flying Saucer, Homing)

Special Beam Cannon

Spirit Bomb

Energy Balls
(This post was last modified: 04-20-2012 01:24 AM by TehKrazeh1.)
04-20-2012 01:04 AM
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Belial Offline
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Post: #2
RE: DBZ Sprite FX Sheets
While that is neat looking, the glow effect makes it hard to use against a background.
04-20-2012 01:10 AM
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TehKrazeh1 Offline
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Post: #3
RE: DBZ Sprite FX Sheets
(04-20-2012 01:10 AM)Belial Wrote:  While that is neat looking, the glow effect makes it hard to use against a background.

Actually, I don't think so. I've tested it under many circumstances, and the only background that it is really hard to use against is a vibrant and bright BG, and white. I'll give you some examples.

Black: [Image: dragon_fist_fx_animated_by_tehkrazeh1-d4wxg9o.gif] Good, obviously.
Blue Sky: [Image: skyeg.png] Kinda mixes with the BG, not sure if good or bad. Sticks out though.
Gray: [Image: grayeg.png] That's an interesting mix with the BG, and it's clear. I'd say good.

[Image: cameocard.gif]
04-20-2012 01:18 AM
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Axle the Red Offline
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Post: #4
RE: DBZ Sprite FX Sheets
This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

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04-20-2012 10:46 PM
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TehKrazeh1 Offline
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Post: #5
RE: DBZ Sprite FX Sheets
(04-20-2012 10:46 PM)Mighty Jetters Wrote:  This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

[Image: cameocard.gif]
04-20-2012 11:40 PM
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Hoeloe Offline
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Post: #6
RE: DBZ Sprite FX Sheets
(04-20-2012 01:10 AM)Belial Wrote:  While that is neat looking, the glow effect makes it hard to use against a background.

It's a transparent png, not one with a white background, which means it should be okay.

If you feel like doing me a favour, like this page
[Image: EwMGo.png]
04-21-2012 09:38 AM
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Davy Jones Offline
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Post: #7
RE: DBZ Sprite FX Sheets
This looks choppy, how about more frames?
04-21-2012 03:06 PM
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TehKrazeh1 Offline
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Post: #8
RE: DBZ Sprite FX Sheets
(04-21-2012 03:06 PM)Davy Jones Wrote:  This looks choppy, how about more frames?

Elaborate.

[Image: cameocard.gif]
04-21-2012 03:48 PM
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Davy Jones Offline
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Post: #9
RE: DBZ Sprite FX Sheets
There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.
04-21-2012 04:07 PM
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TehKrazeh1 Offline
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Post: #10
RE: DBZ Sprite FX Sheets
(04-21-2012 04:07 PM)Davy Jones Wrote:  There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.

Well there you go, you just elaborated. Alright then, I'll work on that.

[Image: cameocard.gif]
04-21-2012 04:57 PM
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Axle the Red Offline
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Post: #11
RE: DBZ Sprite FX Sheets
(04-20-2012 11:40 PM)TehKrazeh1 Wrote:  
(04-20-2012 10:46 PM)Mighty Jetters Wrote:  This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.

[Image: jcO6l.png]
~Love, submission threads & projects~ (Click to View)

[Image: SGM7z.png]~Love~[Image: SGM7z.png]
~References~
~1, 2, 3~
~Submission threads~
~Sprite Submission Universe~Bomberman Jetters GBA~
~Model Submission Continuum~Kirby's Return to Dreamland~New Super Mario Bros. Wii~Mario Kart Wii~Super Smash Bros. Brawl~
~Sound Submission Galaxy~
~Texture Submission Dimension~

[Image: l3q8a.png] [Image: b0KxM.gif] [Image: QUmE6.gif] [Image: NlZM9.gif]
04-21-2012 07:26 PM
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Dream Fortress (04-21-2012)
TehKrazeh1 Offline
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Post: #12
RE: DBZ Sprite FX Sheets
(04-21-2012 07:26 PM)Mighty Jetters Wrote:  
(04-20-2012 11:40 PM)TehKrazeh1 Wrote:  
(04-20-2012 10:46 PM)Mighty Jetters Wrote:  This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.

Ah, I see. Alright then, makes sense.

[Image: cameocard.gif]
04-22-2012 02:00 AM
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Cobalt Blue Offline
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Post: #13
RE: DBZ Sprite FX Sheets
im going to point that if this is suposed to be an SFX of this



then you need to work way, WAY more on it to be remotely even close to actually represent what that attack is, rather than a floppy yellow towel thrown at the opponent,
04-22-2012 07:01 AM
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Davy Jones (04-22-2012), Jawnsunn (04-23-2012)
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