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Sprite Ripping Project 4: 2-D Fighting Games




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Sprite Ripping Project 4: 2-D Fighting Games
HandToeKnee Offline
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Post: #436
RE: Sprite Ripping Project 4: 2-D Fighting Games
(08-09-2011 07:03 PM)Davy Jones Wrote:  Cinder's fire beam looks a little bit confusing, is it the correct direction (shooting to the right)? I've also have problems to recognize which part belongs to which frame.

Yeah i suppose it can be a bit confusing so I changed it. The flame is shooting the correct way, for the flame animation itself, there are 3 different versions: WEAK, MEDIUM and STRONG. WEAK uses the first 4 frames, MEDIUM uses the first 4 plus the next 3 frames and STRONG uses all the frames. As for Cinder's animation you just loop the last 2 frames until the flame disappears. I hope this helps. Wink

[Image: iSvrQR1G7tZbg.png]
08-09-2011 11:54 PM
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Davy Jones Offline
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Post: #437
RE: Sprite Ripping Project 4: 2-D Fighting Games
oh yeah, that's perfect now =)

[Image: dariC.png][Image: i1TMg9L8fwpQp.gif][Image: b0KxM.gif]
08-10-2011 10:50 AM
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HandToeKnee Offline
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Post: #438
RE: Sprite Ripping Project 4: 2-D Fighting Games
SNES Mortal Kombat time Big Grin
I've been doing these all day as you can't actually play as them, not even with cheat codes (it makes the game crash!). So i just left AnimGet running while playing, trying to piece together each sheet. Getting Shang Tsung to stand still long enough so i could jump over him and get his turning around animation was a nightmare, he kept dashing backwards. Cry Anyway, I think they look the business and i even added a Reptile morph, just in case anyone should need it Wink

[Image: goro_icon.png] [Image: shangtsung_icon.png]

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:29 AM by HandToeKnee.)
08-10-2011 05:48 PM
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Tonberry2k Offline
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Post: #439
RE: Sprite Ripping Project 4: 2-D Fighting Games
Amazing!

You should add Luigi's Thunderhand to Mario attack.

Ton's most wanted: Gnat Attack (Mario Paint, SNES), Chrono Cross portraits (Playstation), Time Splitters 2 Models (Gamecube, PS2), Final Fantasy 4 Models (DS)
08-10-2011 06:12 PM
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HandToeKnee Offline
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Post: #440
RE: Sprite Ripping Project 4: 2-D Fighting Games
SNES Mortal Kombat Johnny Cage finished Smile

[Image: johnnycage_icon.png]

And I've re uploaded the other characters (except Goro and Shang Tsung) because i forgot to rip the getting hit in the balls animation.
http://www.spriters-resource.com/snes/mo...ubzero.png
http://www.spriters-resource.com/snes/mo...orpion.png
http://www.spriters-resource.com/snes/mo...eptile.png
http://www.spriters-resource.com/snes/mo...iukang.png
Sorry about that Embarassed

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:30 AM by HandToeKnee.)
08-10-2011 11:42 PM
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Davy Jones Offline
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Post: #441
RE: Sprite Ripping Project 4: 2-D Fighting Games
Reptile has no acid spit like in MK2?

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08-10-2011 11:57 PM
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HandToeKnee Offline
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Post: #442
RE: Sprite Ripping Project 4: 2-D Fighting Games
(08-10-2011 11:57 PM)Davy Jones Wrote:  Reptile has no acid spit like in MK2?

Afraid not. He's just a palette swap with both Scorpion's and Sub Zero's special moves and fatalities.

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08-11-2011 12:25 AM
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Tonberry2k Offline
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Post: #443
RE: Sprite Ripping Project 4: 2-D Fighting Games
Like with any MK secret character, Reptile didn't gain a unique moveset until he was playable.

You should add Luigi's Thunderhand to Mario attack.

Ton's most wanted: Gnat Attack (Mario Paint, SNES), Chrono Cross portraits (Playstation), Time Splitters 2 Models (Gamecube, PS2), Final Fantasy 4 Models (DS)
08-11-2011 09:06 AM
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HandToeKnee Offline
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Post: #444
RE: Sprite Ripping Project 4: 2-D Fighting Games
SNES Rayden's finished. Only 2 characters left then I'm gonna do some more Killer Instinct. Wink

[Image: rayden_icon.png]
(08-11-2011 09:06 AM)Tonberry2k Wrote:  Like with any MK secret character, Reptile didn't gain a unique moveset until he was playable.

Yeah. The developer's were really lazy!

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:31 AM by HandToeKnee.)
08-11-2011 04:03 PM
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Post: #445
RE: Sprite Ripping Project 4: 2-D Fighting Games
You're doing awesome, ant. Your avatar rules too. Tongue

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08-11-2011 04:30 PM
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HandToeKnee Offline
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Post: #446
RE: Sprite Ripping Project 4: 2-D Fighting Games
(08-11-2011 04:30 PM)Mighty Jetters Wrote:  You're doing awesome, ant. Your avatar rules too. Tongue

Thanks. I was laughing myself stupid while making it!

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 08-12-2011 05:02 AM by HandToeKnee.)
08-11-2011 05:47 PM
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HandToeKnee Offline
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Post: #447
RE: Sprite Ripping Project 4: 2-D Fighting Games
SNES Mortal Kombat time again!
Sonya's finished, just Kano left to do. Big Grin

[Image: sonya_icon.png]

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:32 AM by HandToeKnee.)
08-12-2011 05:03 AM
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Tonberry2k Offline
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Post: #448
RE: Sprite Ripping Project 4: 2-D Fighting Games
Great!

You should add Luigi's Thunderhand to Mario attack.

Ton's most wanted: Gnat Attack (Mario Paint, SNES), Chrono Cross portraits (Playstation), Time Splitters 2 Models (Gamecube, PS2), Final Fantasy 4 Models (DS)
08-12-2011 07:16 AM
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Magma Dragoon Offline
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Post: #449
RE: Sprite Ripping Project 4: 2-D Fighting Games
Do you guys know how many fighting games have bonus rounds? I'm taking a break from the usual Shoot'em Up ripping and wanted to rip some bonus rounds. Already started with Art of Fighting.

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08-12-2011 03:50 PM
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HandToeKnee Offline
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Post: #450
RE: Sprite Ripping Project 4: 2-D Fighting Games
Hooray! That's all the SNES Mortal Kombat 1 characters done Big Grin

[Image: kano_icon.png]

[Image: iSvrQR1G7tZbg.png]
(This post was last modified: 09-08-2011 11:32 AM by HandToeKnee.)
08-12-2011 03:52 PM
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