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Ripping Questions
Solink Offline
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Post: #406
RE: Ripping Questions
(03-03-2010 06:54 AM)Gaia Wrote:  
(02-25-2010 03:53 AM)Solink Wrote:  
(02-24-2010 09:20 PM)mgman Wrote:  Could someone PLEASE tell me the "easiest" or "quickest", maybe most convenient way to rip DS sprites? More specifically, a 2D game like Contra 4.

Please, coul you tell me some tools and basic methods (even link to tutorials if you know some).
Tahaxan(to extract the sprites)

I'd like to know, which version is the most reccommended?
Tahaxan - Tihaxa

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03-03-2010 04:10 PM
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Mosche11 Offline
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Post: #407
RE: Ripping Questions
Hello,

well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful Smile ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.

Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png

Your sincerley Wink
|- Mosche11
(This post was last modified: 03-09-2010 05:57 PM by Mosche11.)
03-09-2010 09:32 AM
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Maneko Away
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Post: #408
RE: Ripping Questions
I'm interested to know what's the best method to open .psb and .jp2 files from games to extract the data inside.
Game rippers doesn't recognize them and Photoshop doesn't opens the .psb files, which makes me think it's just a different format with the same extention. And no, not even a Hex editor could help here. Tongue
03-13-2010 08:38 PM
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Lemon Offline
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Post: #409
RE: Ripping Questions
(03-09-2010 09:32 AM)Mosche11 Wrote:  Hello,

well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful Smile ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.

Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png

Your sincerley Wink
|- Mosche11

I'm pretty sure TiledGGD can open NARC files, it's what I used for Pokémon Ranger 2, and they were NARCs.

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03-14-2010 07:25 PM
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Barubary Offline
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Post: #410
RE: Ripping Questions
(03-14-2010 07:25 PM)Lemon Wrote:  
(03-09-2010 09:32 AM)Mosche11 Wrote:  Hello,

well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful Smile ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.

Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png

Your sincerley Wink
|- Mosche11

I'm pretty sure TiledGGD can open NARC files, it's what I used for Pokémon Ranger 2, and they were NARCs.
Although TiledGGD could open the archive, the graphics file inside the archive looks to be compressed so that won't help much.

I think this should work;
- unpack the .narc files using NinUnpack (drag & drop any number of archives; a new folder is created for every archive)
- decompress the .ncgc files using DSDecmp (drag & drop single files, a '_' is appended to the filename if a file with the same same as the decompressed file already exists)
- view the NCER+NCGR/NCBR/RGCN+NCLR files with GlycerinMapViewer, or just the NCGR/NCBR/RGCN+NCLR files with TiledGGD.
03-14-2010 09:08 PM
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Mosche11 (03-14-2010)
Mosche11 Offline
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Post: #411
RE: Ripping Questions
Thank you Barubary! Now I currently get all the Face Icons... I´m still looking for the RPG Overworld Chars in all folders (through Tahaxan surely). Hopefully they´re not in these ".bin" files. ^^
But a very big Thanks anyway!
03-15-2010 06:37 PM
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Tyeforce Offline
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Post: #412
RE: Ripping Questions
There are some sprites from Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver that haven't been ripped yet, and I really need them, so I've decided I'll just do it myself. But I haven't been able to find a good way to rip Nintendo DS sprites on a Mac. Does anyone here know of a good solution? Thanks.
03-19-2010 06:49 PM
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Ultimecia Offline
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Post: #413
RE: Ripping Questions
Try the DeSmuME emulator. It got Mac releases here

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03-20-2010 01:42 AM
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Tyeforce Offline
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Post: #414
RE: Ripping Questions
(03-20-2010 01:42 AM)Ultimecia Wrote:  Try the DeSmuME emulator. It got Mac releases here
Tried it. It only emulates, no sprite ripping. =/
03-20-2010 05:56 AM
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Ultimecia Offline
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Post: #415
RE: Ripping Questions
That's the whole point.
For us PC users there's a tool called AnimGet that takes many screenshots of the active window. I believe there might be a program like that for Mac too, maybe SnagIt? Then, get the emulator working, disable the layers you don't want or do it via OAM viewer and rip it.

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03-20-2010 08:37 AM
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Tyeforce Offline
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Post: #416
RE: Ripping Questions
(03-20-2010 08:37 AM)Ultimecia Wrote:  That's the whole point.
For us PC users there's a tool called AnimGet that takes many screenshots of the active window. I believe there might be a program like that for Mac too, maybe SnagIt? Then, get the emulator working, disable the layers you don't want or do it via OAM viewer and rip it.
Well, of course I could do that. But that's not what I want. I want a complete rip of the files in the ROM, not some incomplete, do-it-yourself makeshift attempt.
03-20-2010 09:16 AM
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AndrewArdena Offline
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Post: #417
RE: Ripping Questions
how can I rip sound effects from psx games?
03-20-2010 11:32 AM
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Ultimecia Offline
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Post: #418
RE: Ripping Questions
Now that was rude. I was going to look for more for you but now... Have fun

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03-20-2010 11:44 PM
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Davy Jones Offline
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Post: #419
RE: Ripping Questions
(03-20-2010 11:32 AM)AndrewArdena Wrote:  how can I rip sound effects from psx games?
With Psound, you can get it from Zophar's domain.

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03-21-2010 01:30 AM
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AndrewArdena Offline
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Post: #420
RE: Ripping Questions
(03-21-2010 01:30 AM)Davias Wrote:  
(03-20-2010 11:32 AM)AndrewArdena Wrote:  how can I rip sound effects from psx games?
With Psound, you can get it from Zophar's domain.
very tnx! amazing as ever XD
03-21-2010 01:51 AM
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