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Xenoblade X unknown model format (example files inside)
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Oh neat! I tested the script with some enemy and Skell/Mecha files and works really well.
For human characters it looks like the bones get in the way.

Archive with a Skell, Enemy(well enemy skell) and Normal Character

Guess I have to take a deep look into Max scripting.

I'm really thankfull for the help so far Big Grin

I'could upload the complete model archives on sunday if someone is intrested.

€dit:
ok guess it will take me some years until I will achieve something with scripting and encoding seems like a really not so easy topic.
But the weapon models look fine already and should be a big help.
Couldn't find much info about the mtxt texture format so I guess it's a propertyformat as well.
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RE: Xenoblade X unknown model format (example files inside) - by Knoskoloz - 01-15-2016, 05:51 PM

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