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Frozen Caveman
#5
The blue gives off the cold, winter feel.

If you make him an assist, then all you really need is a attack animation. For Intro/Exit, you can make a single frame fade in/out animation. Or maybe a simple movement animation for the intro/exit (running, or snow FX teleporting thing).
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Messages In This Thread
Frozen Caveman - by Zadaben - 02-25-2015, 12:10 AM
RE: Frozen Caveman - by Hiynastrike - 02-25-2015, 01:27 AM
RE: Frozen Caveman - by [robo9] - 02-25-2015, 01:55 AM
RE: Frozen Caveman - by Garamonde - 02-25-2015, 02:17 PM
RE: Frozen Caveman - by TheShyGuy - 02-28-2015, 12:45 PM
RE: Frozen Caveman - by Jaharl - 02-28-2015, 06:32 PM
RE: Frozen Caveman - by Koopaul - 03-01-2015, 11:34 PM
RE: Frozen Caveman - by Level 1 - 03-03-2015, 12:06 PM
RE: Frozen Caveman - by Chris2Balls [:B] - 03-09-2015, 06:51 PM
RE: Frozen Caveman - by Jaharl - 03-09-2015, 07:32 PM

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