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Animation
#4
For little motions like bobbing, and breathing, its okay to re-use sprites if the end animation looks good.
You always want to work with time on your side, but if your going for dynamic, more larger motor motion, you WILL have to sprite free hand.

One of the biggest tricks I've learned in animation is, finding a reference to what you would like your end animation to look like.
Then sprite free hand on what each frame would look like, and fill in and adjust pixels accordingly. =)

[Image: rh5y0p.jpg] = [Image: bf3r46.jpg]
I did re-use sprites to make this idle. - not my Base Sprite.

Marth
[Image: Intro_Project2_zpsa3f9d668.gif]
Thanked by: Level 1


Messages In This Thread
Animation - by Level 1 - 04-18-2014, 05:29 AM
RE: Animation - by Chris2Balls [:B] - 04-18-2014, 08:25 AM
RE: Animation - by Rakia - 04-18-2014, 09:06 AM
RE: Animation - by Ran Master 27 - 04-18-2014, 06:00 PM
RE: Animation - by Level 1 - 04-18-2014, 08:10 PM
RE: Animation - by Level 1 - 04-21-2014, 01:22 PM
RE: Animation - by Paladin - 04-21-2014, 01:54 PM
RE: Animation - by Codestar - 04-21-2014, 02:24 PM
RE: Animation - by Garamonde - 04-21-2014, 02:33 PM
RE: Animation - by Chris2Balls [:B] - 04-21-2014, 02:46 PM
RE: Animation - by Iocus - 04-22-2014, 06:47 AM
RE: Animation - by Level 1 - 04-22-2014, 09:28 AM
RE: Animation - by Iocus - 04-22-2014, 10:52 AM

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