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[Game Maker 8 Pro]Comprehensive Gameboy Zelda Engine
#43
[Image: CGBZE-34_zps7c83a512.png]
You know, it always bugged me how the GBC Zelda's sideview areas were pitch black in the back. Why does it have to be like that? Why can't it just be a (much darker) tiled background like the tiles in the foreground? I'll probably make that when I do the graphics for this.

For now, I just wanted to show that it IS working, but I have some kinks to work out with it. For some silly reason, Link can get stuck in a corner of a wall...like this.

[Image: CGBZE-35_zpsc46758d8.png]

I'm trying to figure out what's causing it, but I'm a little stumped at the moment. You can have fun with it though.

[Image: CGBZE-36_zpsfb2ca139.png]

It's like Link thinks he's a ghost.

EDIT: Oh nevermind. Silly me. It was the corner cutting code doing that; I forgot to disable that in sideview areas XP.
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RE: [Game Maker 8 Pro]Comprehensive Gameboy Zelda Engine - by Koh - 05-13-2013, 12:27 PM

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