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[SOLVED] [3DS MAX] Split mesh based on UV coordinates?
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I know in Blender you could just go into Edit Mode, and select the parts that needs to be separated, then press P and choose By Selection, and it will separated your mesh based on the selected parts.

How would I go about doing this in 3DS Max?

For example I have a model like below:

[Image: G2.png]

The mask in the image is part of the character's face, like a whole mesh, therefore I cannot take it off.

So how would I separate the mask from the face?

Thanks for reading. Ninja
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[SOLVED] [3DS MAX] Split mesh based on UV coordinates? - by RequiemOfRawr - 01-24-2012, 05:49 AM

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