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8-Bit advice.
#18
8-Bit games rarely had AA unless it was a really big sprite. And yeah I don't think the Mega Man technique will work on this. I'll stick to the traditional color limits, next I'll do some Kremlings.

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Messages In This Thread
8-Bit advice. - by Koopaul - 04-15-2010, 11:29 PM
RE: 8-Bit advice. - by Devicho - 04-15-2010, 11:47 PM
RE: 8-Bit advice. - by bones090 - 04-16-2010, 07:34 AM
RE: 8-Bit advice. - by Vic - 04-16-2010, 09:48 AM
RE: 8-Bit advice. - by bones090 - 04-16-2010, 09:55 AM
RE: 8-Bit advice. - by Jdaster64 - 04-16-2010, 12:01 PM
RE: 8-Bit advice. - by Koopaul - 04-16-2010, 10:01 PM
RE: 8-Bit advice. - by Jdaster64 - 04-17-2010, 01:15 AM
RE: 8-Bit advice. - by Cobalt Blue - 04-17-2010, 04:59 AM
RE: 8-Bit advice. - by bones090 - 04-17-2010, 05:14 AM
RE: 8-Bit advice. - by PokeGyroid - 04-17-2010, 10:04 AM
RE: 8-Bit advice. - by Techokami - 04-17-2010, 10:33 AM
RE: 8-Bit advice. - by Darking - 04-17-2010, 12:28 PM
RE: 8-Bit advice. - by Cobalt Blue - 04-17-2010, 01:32 PM
RE: 8-Bit advice. - by bones090 - 04-17-2010, 01:35 PM
RE: 8-Bit advice. - by Cobalt Blue - 04-17-2010, 01:37 PM
RE: 8-Bit advice. - by Darking - 04-17-2010, 02:46 PM
RE: 8-Bit advice. - by Koopaul - 04-17-2010, 10:11 PM

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