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Rudra no Hihou / Treasure of the Rudras (SNES)
#36
Giant's Tower & Frey Ruins are done, also Lyra (all interior).

Figured it's better to rip these sheets in certain steps:

1. ripping whole maps
2. ripping map layers
3. throw everything on a sheet in final room order
4. cut the empty 1-colour tiles off (interiors, caves) and use pink as transparent map bg

Of course you don't do one sheet per step at a time, but a whole lot. Works better for me, or else workflow gets fragmented and motivation gets low.

Maps are all without sprites, since they're not map-specific. Map changes are indicated with green boxes, actual animations will get their own sheet (torches, water, etc.).
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Rudra no Hihou / Treasure of the Rudras (SNES) - by Barack Obama - 04-21-2024, 09:48 AM

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