Users browsing this thread: 1 Guest(s)
Rudra no Hihou / Treasure of the Rudras (SNES)
#22
Forest maps are nearly done:

Lost Forest
Forest of Rem
Sacred Forest
Toxic Lands
Toxic Lands (Purified)
Great Forest

I approached them by using a custom opacity for the shadow layer. I created a new layer for the map, merged the leaf canopy shadow by using the multiplicator mode and set the opacity to 50%.
To be honest, this looks even better than the ingame original, which is more greenish. Post #2 in this thread shows the Sacred Forest ingame, if you compare it with my submission on the site, you can see why it looks better. Also the map is cut off in bsnes-rawpalettes and I can't recreate the opacity the devs used for the cut off parts. vSNES also doesn't show transparency merged with tiles.

Edit: All finished.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: Rudra no Hihou / Treasure of the Rudras (SNES) - by Barack Obama - 04-06-2024, 05:41 PM

Forum Jump: