03-08-2021, 11:09 PM
(This post was last modified: 03-08-2021, 11:15 PM by Worldblender.)
(03-08-2021, 10:57 PM)Random Talking Bush Wrote:My output is slightly different than what you have on the right, but it illustrates the same problem (I use https://github.com/RQWorldblender/TextureConverter instead):(03-08-2021, 09:29 PM)Worldblender Wrote: I don't have access to QuickBMS since I use Ubuntu GNU/Linux (unless if I use Wine), so what are those textures supposed to look like?1. The correct textures can be seen in the Models Resource submission, but I'll post a direct comparison between the originals (left) and broken (right) textures for Pyra.
I also noticed something a bit off with Rex's model: his left foot is not flat, unlike with this right foot? Is this correct in the original model file, or is it something else?
2. It's definitely not an issue with my importer, the mesh will look like that regardless of whether the bones and rigging are applied (the Knuckles Mii outfit has a similar quirk). Thankfully it's easy to fix, just rotate the left leg and knee bones to match the right leg's.
Can you go into more detail about what your QuickBMS script does to fix such problems?
I don't use your importer scripts since I use Blender. Instead, I use https://gitlab.com/Worldblender/io_scene_numdlb, so it's likely that such quirks are part of the mesh in its bind pose.
One more thing, have there been animation updates for other characters, as with the previous update?