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Super Smash Bros. Ultimate Ripping Project
(10-16-2020, 05:42 PM)ninetalescommander Wrote: I just took a look at Steve in Blender and I noticed his colours look all blurry. Anyone know why?
https://imgur.com/a/jnGu3zw
Because the original textures used are of an unusually smaller dimension, as they are taken (mostly) directly from Minecraft.
I figured it out already how to solve this problem, from https://docs.blender.org/manual/en/lates...image.html:
Change the interpolation from "Linear" to "Closest", the latter best suited for pixel art like the Minecraft textures here. This setting is per image node, practically per-material.
BTW, have you seen my Blender 2.80+ version of my importer scripts yet?
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 10-16-2020, 05:45 PM

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