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Super Smash Bros. Ultimate Ripping Project
(03-04-2020, 06:50 PM)Meme___Man Wrote:
(03-04-2020, 06:42 PM)UnlockedAnimation Wrote:
(03-04-2020, 06:22 PM)Meme___Man Wrote: In Blender, I am having trouble with the material for Mario's hat because when I render the model in cycles, the spot where the M is black. Can anyone tell me how to fix this?
Image for reference: https://cdn.discordapp.com/attachments/6...nknown.png

Hi!

Can you send a screenshot of the shader node setup you're using? I might be able to better understand the issue if I see that.
Reason I'm asking is because I recall having a similar problem in the past, though I don't remember how I fixed it. It's definitely something with the shader setup, though.
Sure here is my node setup: https://cdn.discordapp.com/attachments/5...nknown.png

Figured it out. Set the image texture node for the PRM file from Color to Non-Color Data. That should hopefully fix it.
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RE: Super Smash Bros. Ultimate Ripping Project - by UnlockedAnimation - 03-04-2020, 07:07 PM

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