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Super Smash Bros. Ultimate Ripping Project
so I realized that this whole thing existed and I've been using the 3ds max script ever since I watched VirtualTurtle's video. Today, I learned that StudioSB is a thing, and I also saw that it made the mats accurate to the in-game models. So basically I have 2 questions:

1: should I stick with exporting with the 3ds max script or should I use StudioSB?

2: if possible, is there a way to make the mats in blender similar to the mats in StudioSB?
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RE: Super Smash Bros. Ultimate Ripping Project - by R-James3D - 02-08-2020, 10:28 PM

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