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Super Smash Bros. Ultimate Ripping Project
(01-20-2019, 04:17 PM)ninetalescommander Wrote:
(01-20-2019, 03:41 PM)Worldblender Wrote:
(01-20-2019, 03:36 PM)ninetalescommander Wrote: Do you rip them as DAE or do you rip them as SMD and then convert them to DAE?
I export the models directly to DAE and sometimes PLY or OBJ for fixing some malformed UV maps. I mainly have access to only Blender, so I have to work with whatever it supports, and SMD is likely not supported by it.

Actually, with the right Plugins, Blender can support SMD Files. I've been using it for ages.

Oh, I just don't know where to find that plugin. Can you tell me where to download it? Or you don't really have to, since I finished with all the fighters anyways.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-20-2019, 04:20 PM

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