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Super Smash Bros. Ultimate Ripping Project
(01-05-2019, 07:14 PM)Random Talking Bush Wrote: Download the updated CrossArc, that's already been fixed (it's considered a "regional" texture, so you'll need to extract each language individually):
https://github.com/Ploaj/ArcCross
Damnit, I don't have the data.arc file. Oh well, Just missing two files isn't going to affect me much. However, a file that I attached is the only texture that I know of that seems to have a minor problem (seen near the upper-left corner, where that area is transparent) when exported.

I dealt with almost all the textures, but not yet the models. If possible, there has to be a way that I can batch convert the numdlb files without having to go through them by hand with CrossMod. Then afterwards, I might get stuck on the texturing, especially with figuring out the UV mapping.

New: My exported model repo, at https://gitlab.com/Worldblender/smash-ul...s-exported, contains textures for all fighters except for those of the Mii Fighters. No longer do I have to worry about the textures. I still have the models to deal with, however, and I'm not sure if what I'm doing with them will allow me to complete at least one character, with textures applied and skeleton rigged.
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Thanked by: Austin Zimmermann


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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-05-2019, 08:19 PM

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