[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


Users browsing this thread: 7 Guest(s)
Super Smash Bros. Ultimate Ripping Project
(01-01-2019, 01:20 PM)Flambo237 Wrote:
(01-01-2019, 01:14 PM)ninetalescommander Wrote:
(01-01-2019, 04:33 AM)Flambo237 Wrote: Okay so I don't think this is an alpha problem, I think it's actually a model problem. This is what it looks like after I applied my SSS materials (without the eyebrow texture, that actually also gives a strange effect tho). I'm not sure if I messed up somewhere or if it's a blender problem, but I do know that removing doubles didn't work (it did work for the other parts of the face however) and it's not a shading issue.
https://imgur.com/BGCSNgl

Question, how do you get the skin to look that way? I've tried it myself and the best I've managed is this.
https://imgur.com/a/GjeGwrN

I used SSS materials, here's my node layout Smile https://imgur.com/a/X7fdcoA
Where was that unseen input in the right before the first mix shader node?
Reply


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by Essential - 01-01-2019, 10:59 PM

Forum Jump: